iOS实现类似格瓦拉电影的转场动画

2025-05-29 0 3

用过格瓦拉电影,或者其他app可能都知道,一种点击按钮用放大效果实现转场动画现在很流行,效果大致如下

iOS实现类似格瓦拉电影的转场动画

自定义转场动画

首先就要声明一个遵守uiviewcontrolleranimatedtransitioning协议的类.

然后实现协议中的两个函数

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// this is used for percent driven interactive transitions, as well as for container controllers that have companion animations that might need to

// 返回转场时间

- (nstimeinterval)transitionduration:(nullable id <uiviewcontrollercontexttransitioning>)transitioncontext;

// 转场的动作

- (void)animatetransition:(id <uiviewcontrollercontexttransitioning>)transitioncontext;

push和pop都在animatetransition:里面实现,所以需要一个参数表示是push还是pop;还有一个参数表示转场时间

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#import <uikit/uikit.h>

#import <foundation/foundation.h>

typedef enum : nsuinteger {

animate_push = 0,

animate_pop = 1,

} animate_type;

@interface sftrainsitionanimate : nsobject<uiviewcontrolleranimatedtransitioning>

- (instancetype)initwithanimatetype:(animate_type)type andduration:(cgfloat)dura;

@property (assign, nonatomic) cgfloat duration;

@property (assign, nonatomic) animate_type type;

@end

那么要如何使用新建的对象呢?可以通过uinavigationcontrollerdelegate中的

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- (id<uiviewcontrolleranimatedtransitioning>)navigationcontroller:(uinavigationcontroller *)navigationcontroller animationcontrollerforoperation:(uinavigationcontrolleroperation)operation fromviewcontroller:(uiviewcontroller *)fromvc toviewcontroller:(uiviewcontroller *)tovc{

if (operation == uinavigationcontrolleroperationpush) {

self.animate = [[sftrainsitionanimate alloc] init];

return self.animate;

}else{

return nil;

}

}

当然,要调用这个方法还得先把uinavigationcontrollerdelegate委托给视图控制器

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self.navigationcontroller.delegate = self;

再来看看uiviewcontrolleranimatedtransitioning这个协议,返回时间的方法就不介绍了。重点在

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- (void)animatetransition:(id<uiviewcontrollercontexttransitioning>)transitioncontext{

//起始视图控制器

uiviewcontroller *fromvc = [transitioncontext viewcontrollerforkey:uitransitioncontextfromviewcontrollerkey];

//目标视图控制器

uiviewcontroller *tovc = [transitioncontext viewcontrollerforkey:uitransitioncontexttoviewcontrollerkey];

//在这个视图上实现跳转动画

uiview *containview = [transitioncontext containerview];

}

如上注释,我们可以通过参数transitioncontext获取到起始和目标控制。并在containview这个视图实现我们想要实现的动画

接下来就是转场动画的实现了,push动画的流程大概就是:点击第一个页面的一个控件,模拟出控件然后移动到第二个界面同一个样式控件的位置,之后再把第二个界面以控件的位置中心扩散显示出来。

那么现在我们就在协议方法中通过fromvc获取到第一个视图的控件,并制造一个镜像视图移动到tovc的目标控件的位置。在这里,我调用了uiviewcontroller分类关联一个对象,用来记录控件(非拥有关系)。

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#import <uikit/uikit.h>

#import <foundation/foundation.h>

@interface uiviewcontroller (sftrainsitionextension)

@property (assign, nonatomic) cgfloat sf_targetheight;//灰白背景的分割线高度

@property (weak , nonatomic) uiview *sf_targetview;

@end

产生targetview镜像:

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//产生targetview镜像

- (uiview *)customsnapshofromview:(uiview *)inputview {

// make an image from the input view.

uigraphicsbeginimagecontextwithoptions(inputview.bounds.size, no, 0);

[inputview.layer renderincontext:uigraphicsgetcurrentcontext()];

uiimage *image = uigraphicsgetimagefromcurrentimagecontext();

uigraphicsendimagecontext();

// create an image view.

uiview *snapshot = [[uiimageview alloc] initwithimage:image];

snapshot.layer.maskstobounds = no;

snapshot.layer.cornerradius = 0.0;

snapshot.layer.shadowoffset = cgsizemake(0.0, 0.0);

snapshot.layer.shadowradius = 5.0;

snapshot.layer.shadowopacity = 0.4;

return snapshot;

}

现在就可以制作移动的动画

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//起始位置

cgrect originframe = [fromvc.sf_targetview convertrect:fromvc.sf_targetview.bounds toview:fromvc.view];

//动画移动的视图镜像

uiview *customview = [self customsnapshofromview:fromvc.sf_targetview];

customview.frame = originframe;

//移动的目标位置

cgrect finishframe = [tovc.sf_targetview convertrect:tovc.sf_targetview.bounds toview:tovc.view];

uiview *containview = [transitioncontext containerview];

//背景视图 灰色高度

cgfloat height = cgrectgetmidy(finishframe);

tovc.sf_targetheight = height;

//背景视图 灰色

uiview *backgray = [[uiview alloc] initwithframe:cgrectmake(0, 0, k_sf_screen_width, k_sf_screen_hight)];

backgray.backgroundcolor = [uicolor lightgraycolor];

//背景视图 白色

uiview *backwhite = [[uiview alloc] initwithframe:cgrectmake(0, height, k_sf_screen_hight, k_sf_screen_hight-height)];

backwhite.backgroundcolor = [uicolor whitecolor];

tovc.view.frame = [transitioncontext finalframeforviewcontroller:tovc];

//注意添加顺序

[containview addsubview:tovc.view];

[containview addsubview:backgray];

[backgray addsubview:backwhite];

[containview addsubview:customview];

//动画

[uiview animatewithduration:_duration/3 animations:^{

customview.frame = finishframe;

customview.transform = cgaffinetransformmakescale(1.1, 1.1);

} completion:^(bool finished) {

if (finished) {

[uiview animatewithduration:_duration/3 animations:^{

customview.transform = cgaffinetransformidentity;

} completion:^(bool finished) {

if (finished) {

[uiview animatewithduration:_duration/3 animations:^{

customview.alpha = 0.0;

} completion:^(bool finished) {

if (finished) {

[backgray removefromsuperview];

[customview removefromsuperview];

[transitioncontext completetransition:yes];

}

}];

[self addpathanimatewithview:backgray frompoint:customview.center];

}

}];

移动完之后,要以圆形扩散显示出push之后的界面。就可以通过uibezierpathcashapelayer来实现。uibezierpath表示路径,cashapelayer可以根据路径来显示区域,那么我们可以以第一个界面的视图先看看效果。

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uibezierpath *path = [uibezierpath bezierpathwithrect:self.collectionview.bounds];

[path appendpath:[uibezierpath bezierpathwitharccenter:self.collectionview.center radius:50 startangle:0 endangle:2*m_pi clockwise:no]];

cashapelayer *layer = [cashapelayer layer];

layer.path = path.cgpath;

self.collectionview.layer.mask = layer;

初始化path路径以collectionview的四边画一个路径,然后加入一个以collectionview的中心为圆点,半径为50的路径,显示的区域就为两个路径之间的区域。

iOS实现类似格瓦拉电影的转场动画

然后再把代码中的radius大小设为200

iOS实现类似格瓦拉电影的转场动画

现在,我们创建一个cabasicanimation对象去完成扩散的动画,起始位置是半径为10的圆,终点位置是半径为200的圆.

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uibezierpath *path = [uibezierpath bezierpathwithrect:self.collectionview.bounds];

[path appendpath:[uibezierpath bezierpathwitharccenter:self.collectionview.center radius:10 startangle:0 endangle:2*m_pi clockwise:no]];

uibezierpath *path2 = [uibezierpath bezierpathwithrect:self.collectionview.bounds];

[path2 appendpath:[uibezierpath bezierpathwitharccenter:self.collectionview.center radius:200 startangle:0 endangle:2*m_pi clockwise:no]];

cashapelayer *layer = [cashapelayer layer];

self.collectionview.layer.mask = layer;

cabasicanimation *pathanimation = [cabasicanimation animationwithkeypath:@"path"];

pathanimation.fromvalue = (__bridge id)path.cgpath;

pathanimation.tovalue = (__bridge id)path2.cgpath;

pathanimation.duration = 1.0;

pathanimation.repeatcount = 1;

pathanimation.removedoncompletion = no;

pathanimation.fillmode = kcafillmodeforwards;

pathanimation.timingfunction = [camediatimingfunction functionwithname:kcamediatimingfunctioneaseout];

[layer addanimation:pathanimation forkey:@"pathanimate"];

iOS实现类似格瓦拉电影的转场动画

现在就可以完成push的 转场效果了。注意圆圈白色部分显示的是collectionview底部的self.view的视图。

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//加入收合动画

- (void)addpathanimatewithview:(uiview *)toview frompoint:(cgpoint)point{

//create path

uibezierpath *path = [uibezierpath bezierpathwithrect:cgrectmake(0, 0, k_sf_screen_width, k_sf_screen_hight)];

//create path

[path appendpath:[uibezierpath bezierpathwitharccenter:point radius:0.1 startangle:0 endangle:2*m_pi clockwise:no]];

cgfloat radius = point.y > 0?k_sf_screen_hight*3/4: k_sf_screen_hight*3/4-point.y;

uibezierpath *path2 = [uibezierpath bezierpathwithrect:cgrectmake(0, 0, k_sf_screen_width, k_sf_screen_hight)];

[path2 appendpath:[uibezierpath bezierpathwitharccenter:point radius:radius startangle:0 endangle:2*m_pi clockwise:no]];

cashapelayer *shapelayer = [cashapelayer layer];

//shapelayer.path = path.cgpath;

toview.layer.mask = shapelayer;

cabasicanimation *pathanimation = [cabasicanimation animationwithkeypath:@"path"];

pathanimation.fromvalue = _type == animate_push? (__bridge id)path.cgpath:(__bridge id)path2.cgpath;

pathanimation.tovalue = _type == animate_push? (__bridge id)path2.cgpath:(__bridge id)path.cgpath;

pathanimation.duration = _duration/3;

pathanimation.repeatcount = 1;

pathanimation.removedoncompletion = no;

pathanimation.fillmode = kcafillmodeforwards;

pathanimation.timingfunction = [camediatimingfunction functionwithname:kcamediatimingfunctioneaseout];

[shapelayer addanimation:pathanimation forkey:@"pathanimate"];

}

pop动画其实和push差不多,这里就不说了。

好了,以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作能带来一定的帮助,如果有疑问大家可以留言交流。

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