本文实例讲述了C++判断矩形相交的方法。分享给大家供大家参考。具体如下:
相交判断原理:
假定矩形是用一对点表达的(minx, miny) (maxx, maxy),那么两个矩形
rect1{(minx1, miny1)(maxx1, maxy1)}
rect2{(minx2, miny2)(maxx2, maxy2)}
相交的结果一定是个矩形,构成这个相交矩形rect{(minx, miny) (maxx, maxy)}的点对坐标是:
minx = max(minx1, minx2)
miny = max(miny1, miny2)
maxx = min(maxx1, maxx2)
maxy = min(maxy1, maxy2)
如果两个矩形不相交,那么计算得到的点对坐标必然满足:
( minx > maxx ) 或者 ( miny > maxy )
判定是否相交,以及相交矩形是什么都可以用这个方法一体计算完成
设计3个类:
1. 点类:x,y
2. 矩形类:点,宽,高
3. 判断相交类
程序实现:
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CPoint.h
#import <Foundation/Foundation.h>
@interface CPoint : NSObject
{
int x; //点坐标
int y;
}
-( void ) print;
-( void ) setX: ( int ) vx;
-( void ) setY: ( int ) vy;
-( void ) setXY:( int ) vx :( int ) vy;
-( int ) x;
-( int ) y;
@end
CPoint.m
#import "CPoint.h"
@implementation CPoint
-( void ) print
{
NSLog(@ "the point is (%i, %i)" ,x,y);
}
-( void ) setX: ( int ) vx
{
x = vx;
}
-( void ) setY: ( int ) vy
{
y = vy;
}
-( void ) setXY:( int )vx :( int )vy
{
x = vx;
y = vy;
}
-( int ) x
{
return x;
}
-( int ) y
{
return y;
}
@end
CRect.h
#import <Foundation/Foundation.h>
#import "CPoint.h"
@interface CRect : NSObject
{
int w; //矩形长
int h; //矩形高
}
-( void ) print;
-( int ) w;
-( int ) h;
-( void ) setW: ( int ) vw;
-( void ) setH: ( int ) vh;
-( void ) setWH: ( int ) vw :( int ) vh;
-(CPoint *) origin;
-( void ) setOrigin: (CPoint *) pt;
@end
CRect.m
#import "CRect.h"
@implementation CRect
{
CPoint *origin; //点
}
-( void ) print
{
NSLog(@ "the rect:(x:%i, y:%i, w:%i,h:%i)" ,origin.x, origin.y, w, h);
}
-( int ) w
{
return w;
}
-( int ) h
{
return h;
}
-( void ) setW:( int )vw
{
w = vw;
}
-( void ) setH:( int )vh
{
h = vh;
}
-( void ) setWH:( int )vw :( int )vh
{
w = vw;
h = vh;
}
-(CPoint *) origin
{
return origin;
}
-( void ) setOrigin:(CPoint *)pt
{
origin = pt;
}
@end
DoCRect.h
#import <Foundation/Foundation.h>
#import "CRect.h"
@interface DoCRect : NSObject
-( BOOL ) isIntersect:(CRect *) rect1 :(CRect *) rect2; //矩形相交否
-(CRect *) intersectRect: (CRect *) rect1 :(CRect *) rect2; //相交矩形
@end
DoCRect.m
#import "DoCRect.h"
@implementation DoCRect
//矩形是否相交
-( BOOL ) isIntersect:(CRect *)rect1 :(CRect *)rect2
{
int minx = MAX(rect1.origin.x, rect2.origin.x);
int miny = MAX(rect1.origin.y, rect2.origin.y);
int maxx = MIN(rect1.origin.x+rect1.w, rect2.origin.x+rect2.w);
int maxy = MIN(rect1.origin.y+rect1.h, rect2.origin.y+rect2.h);
if (minx>maxx || miny>maxy)
{
return NO;
}
return YES;
}
-(CRect *) intersectRect:(CRect *)rect1 :(CRect *)rect2
{
int minx = MAX(rect1.origin.x, rect2.origin.x);
int miny = MAX(rect1.origin.y, rect2.origin.y);
int maxx = MIN(rect1.origin.x+rect1.w, rect2.origin.x+rect2.w);
int maxy = MIN(rect1.origin.y+rect1.h, rect2.origin.y+rect2.h);
CRect * rect = [[CRect alloc] init];
CPoint *p = [[CPoint alloc] init];
if (NO == [self isIntersect:rect1 :rect2]) //no isIntersect
{
[p setXY:minx :miny];
[rect setOrigin:p];
rect.w = 0;
rect.h = 0;
return rect;
}
[p setXY:minx :miny];
[rect setOrigin:p];
rect.w = ABS(maxx-minx);
rect.h = ABS(maxy - miny);
return rect;
}
@end
main.m 测试
#import <Foundation/Foundation.h>
#import "DoCRect.h"
int main( int argc, const char * argv[])
{
@autoreleasepool
{
NSLog(@ "Hello,判断矩形相交,返回矩形的原点和长高" );
//初始化对象
CRect *myrect1 = [[CRect alloc] init];
CRect *myrect2 = [[CRect alloc] init];
CPoint *p1 = [[CPoint alloc] init];
CPoint *p2 = [[CPoint alloc] init];
DoCRect *dorect = [[DoCRect alloc] init];
//原点变量
[p1 setXY:200 :420];
[p2 setXY:400 :300];
//设置矩形原点
[myrect1 setOrigin:p1];
[myrect1 setWH:250 :75];
[myrect1 print];
[myrect2 setOrigin:p2];
[myrect2 setWH:100 :180];
[myrect2 print];
//判断2矩形是否相交
BOOL insersect = [dorect isIntersect:myrect1 :myrect1];
NSLog(@ " two rect is :%@" ,insersect?@ "YES" :@ "NO" );
//返回相交矩形
//CRect *inserectRect = [[CRect alloc] init];
CRect *inserectRect = [dorect intersectRect:myrect1 :myrect2];
[inserectRect print];
}
return 0;
}
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希望本文所述对大家的C++程序设计有所帮助。
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