C++实现基于控制台界面的吃豆子游戏

2025-05-29 0 107

本文实例讲述了C++实现基于控制台界面的吃豆子游戏。分享给大家供大家参考。具体分析如下:

程序运行界面如下所示:

C++实现基于控制台界面的吃豆子游戏

ESC键可退出游戏

main.cpp源文件如下:

?

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32
#include "lib.h"

#pragma once

extern int level;

int main()

{

FOOD food;

WALL wall;

BODY CurPos;

HALL hall;

int iExit = 0;

while(1)

{

if(iExit)

break;

Init(&food,&wall,&CurPos,&hall);

MakeWall(&wall);

while(1)

{

Sleep(200);

int res = Move(&food,&wall,&CurPos);

if(1 == res) //重新开局

break;

else if(-1 == res) //用户退出

{

iExit = 1;

break;

}

ShowScore(&CurPos,&food);

}

}

return 0;

}

lib.h头文件如下:

?

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

51

52

53

54

55

56

57

58

59

60

61

62

63

64
#include <stdio.h>

#include <stdlib.h>

#include <windows.h>

#include <time.h>

//标识用户按下的方向键

#define KEY_UP WM_USER + 1

#define KEY_DOWN WM_USER + 2

#define KEY_LEFT WM_USER + 3

#define KEY_RIGHT WM_USER + 4

//标识用户当前运动方向

#define DIRECTION_UP WM_USER + 5

#define DIRECTION_DOWN WM_USER + 6

#define DIRECTION_LEFT WM_USER + 7

#define DIRECTION_RIGHT WM_USER + 8

//标识要打印的元素类型

#define PRINT_WALL WM_USER + 9

#define PRINT_FOOD WM_USER + 10

#define PRINT_BODY WM_USER + 11

#define PRINT_CLEAN WM_USER + 12

#define KNOCK_WALL WM_USER + 13

#define KNOCK_FOOD WM_USER + 14

struct POS

{

int x;

int y;

};

struct WALL

{

POS pos[9999];

int len;

};

struct FOOD

{

POS pos[8];

int len;

int IsHidden;

};

struct BODY

{

POS pos;

int Direction;

};

struct HALL{

POS pos[200];

int len;

};

void Init(FOOD *pFood,WALL *pWall,BODY *pBody,HALL *pHall);

//进行一些初始化操作

void Print(POS *pos,int TYPE,int ix = 0);

//完成打印功能

void MakeWall(WALL *pWall);

//生成墙

void MakeFood(HALL *pHall,FOOD *pFood);

//生成食物

int Move(FOOD *pFood,WALL *pWall,BODY *pBody);

//用户移动

void ShowScore(BODY *pBody,FOOD *pFood);

//显示等级 和剩余豆子数

int IsOver(POS pos1,POS pos2,int TYPE);

//判断2点是否重合

int IsKnock(WALL *pWall,BODY *pBody,FOOD *pFood,int TYPE);

//判断是否撞墙、吃到豆子

int GetKey();

//得到用户按键

lib.cpp源文件如下:

?

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

51

52

53

54

55

56

57

58

59

60

61

62

63

64

65

66

67

68

69

70

71

72

73

74

75

76

77

78

79

80

81

82

83

84

85

86

87

88

89

90

91

92

93

94

95

96

97

98

99

100

101

102

103

104

105

106

107

108

109

110

111

112

113

114

115

116

117

118

119

120

121

122

123

124

125

126

127

128

129

130

131

132

133

134

135

136

137

138

139

140

141

142

143

144

145

146

147

148

149

150

151

152

153

154

155

156

157

158

159

160

161

162

163

164

165

166

167

168

169

170

171

172

173

174

175

176

177

178

179

180

181

182

183

184

185

186

187

188

189

190

191

192

193

194

195

196

197

198

199

200

201

202

203

204

205

206

207

208

209

210

211

212

213

214

215

216

217

218

219

220

221

222

223

224

225

226

227

228

229

230

231

232

233

234

235

236

237

238

239

240

241

242

243

244

245

246

247

248

249

250

251
#include "lib.h"

#pragma once

HANDLE hMain_Out;

HANDLE hMain_In;

CONSOLE_CURSOR_INFO info;

int iBeans = 0;

int level = 1;

//extern short wall[17][24];

short wall[17][24] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,

0,-1,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,

0,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,0,0,0,0,0,-1,-1,-1,0,0,

0,-1,0,0,0,-1,0,0,0,0,0,0,0,-1,0,0,0,0,0,-1,0,0,0,0,

0,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,0,-1,0,-1,-1,-1,-1,-1,-1,-1,0,0,

0,-1,0,0,-1,0,-1,0,0,0,0,-1,0,-1,-1,-1,0,0,0,0,0,0,0,0,

0,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,0,0,0,-1,0,0,0,0,0,0,0,0,

0,-1,0,0,0,0,0,0,0,0,0,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,0,

0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,0,0,-1,0,0,0,0,

0,0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,-1,0,0,-1,0,0,0,0,

0,0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,-1,-1,-1,-1,0,-1,-1,0,

0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,0,0,

0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,-1,0,0,

0,0,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,

0,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,

0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,

0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

};

/**********************************

* 功能:

* 判断用户与墙相撞或吃到食物

***********************************/

int IsKnock(WALL *pWall,BODY *pBody,FOOD *pFood,int TYPE)

{

if(KNOCK_WALL == TYPE)

{

int i;

for(i = 0 ; i < pWall->len ; ++i)

{

if(IsOver(pBody->pos,pWall->pos[i],KNOCK_WALL))

return 1; //与墙相撞

}

}

else if(KNOCK_FOOD == TYPE)

{

int i;

for(i = 1 ; i <= pFood->len ; ++i)

{

if(IsOver(pFood->pos[i],pBody->pos,KNOCK_WALL))

return i; //与食物相撞

}

}

return 0;

}

/**********************************

* 功能:

* 用户移动

***********************************/

int Move(FOOD *pFood,WALL *pWall,BODY *pBody)

{

BODY prePos = *pBody;

// POS prePos = pBody->pos;

int iKey = GetKey();

if(-1 == iKey) //用户退出

return -1;

if(iKey)

{

pBody->Direction = iKey + 4;

iKey = 0;

}

if(0 == iKey)

{

if(DIRECTION_UP == pBody->Direction)

--pBody->pos.y;

else if(DIRECTION_DOWN == pBody->Direction)

++pBody->pos.y;

else if(DIRECTION_LEFT == pBody->Direction)

--pBody->pos.x;

else if(DIRECTION_RIGHT == pBody->Direction)

++pBody->pos.x;

}

if(IsKnock(pWall,pBody,pFood,KNOCK_WALL))

{

*pBody = prePos;

return 0;

}

int ix = IsKnock(pWall,pBody,pFood,KNOCK_FOOD);

if(ix)

{

++iBeans;

//删除初吃掉的食物

int i;

for(i = ix ; i <= (pFood->len - 1) ; ++i)

pFood->pos[i] = pFood->pos[i + 1];

--(pFood->len);

if(0 == pFood->len) //当局完成

{

++level;

return 1;

}

}

Print(&prePos.pos,PRINT_CLEAN); //先删除上一个输出

Print(&pBody->pos,PRINT_BODY);

return 0;

}

/**********************************

* 功能:

* 判断2点是否重合

***********************************/

int IsOver(POS pos1,POS pos2,int TYPE)

{

if(KNOCK_WALL == TYPE) //pos1,the body. pos2,the wall

if((pos1.x == pos2.x && pos1.y == pos2.y) || (pos2.x + 1 == pos1.x && pos2.y == pos1.y))

return 1;

return 0;

}

/**********************************

* 功能:

* 生成墙

***********************************/

void MakeWall(WALL *pWall)

{

int x,y;

int ix = 0;

for(x = 0 ; x <= 16 ; ++x)

{

for(y = 0 ; y <= 23 ; ++y)

{

if(0 == wall[x][y])

{

pWall->pos[ix].x = 2 * y;

pWall->pos[ix].y = x;

Print(&pWall->pos[ix++],PRINT_WALL);

}

}

}

pWall->len = ix; //更新墙的数量

}

/**********************************

* 功能:

* 完成初始化操作

***********************************/

void Init(FOOD *pFood,WALL *pWall,BODY *pBody,HALL *pHall)

{

//得到控制台标准输入输出句柄

hMain_Out = GetStdHandle(STD_OUTPUT_HANDLE);

hMain_In = GetStdHandle(STD_INPUT_HANDLE);

//隐藏光标

GetConsoleCursorInfo(hMain_Out,&info);

info.bVisible = FALSE;

SetConsoleCursorInfo(hMain_Out,&info);

//初始化结构体

pFood->len = 0;

pWall->len = 0;

pHall->len = 0;

//改变控制台大小

system("mode con cols=50 lines=21");

//走廊结构体赋值

int x,y;

int ix = 0;

for(x = 0 ; x < 17 ; ++x)

{

for(y = 0 ; y < 24 ; ++y)

{

if(wall[x][y]) //非墙

{

pHall->pos[ix].x = 2 * y;

pHall->pos[ix++].y = x;

}

}

}

pHall->len = ix;

pBody->pos.x = 2;

pBody->pos.y = 1;

pBody->Direction = DIRECTION_DOWN;

printf("%d %d\\n",pHall->pos[0].x,pHall->pos[0].y);

//输出食物

int i;

MakeFood(pHall,pFood);

for(i = 1 ; i <= 7 ; ++i)

{

Print(&pFood->pos[i],PRINT_FOOD,i);

}

}

/**********************************

* 功能:

* 得到用户按键

***********************************/

int GetKey()

{

if(GetAsyncKeyState(VK_UP))

return KEY_UP;

if(GetAsyncKeyState(VK_DOWN))

return KEY_DOWN;

if(GetAsyncKeyState(VK_LEFT))

return KEY_LEFT;

if(GetAsyncKeyState(VK_RIGHT))

return KEY_RIGHT;

if(GetAsyncKeyState(VK_ESCAPE))

return -1; //用户退出

return 0;//用户没有有效按键

}

/**********************************

* 功能:

* 完成打印功能

***********************************/

void Print(POS *p,int TYPE,int ix)

{

COORD pos;

pos.X = p->x;

pos.Y = p->y;

SetConsoleCursorPosition(hMain_Out,pos);

if(PRINT_WALL == TYPE)

printf("■");

else if(PRINT_FOOD == TYPE)

printf("%d",ix);

else if(PRINT_BODY == TYPE)

printf("\\1");

else if(PRINT_CLEAN == TYPE)

printf(" ");

}

/**********************************

* 功能:

* 显示等级 和剩余豆子数

***********************************/

void ShowScore(BODY *pBody,FOOD *pFood)

{

COORD pos;

pos.X = 0;

pos.Y = 18;

SetConsoleCursorPosition(hMain_Out,pos);

printf("\\tBeans left : %d | pos : x=%d,y=%d\\n",pFood->len,pBody->pos.x,pBody->pos.y);

printf("\\t\\tLevel : %d",level);

// for(int i = 1 ; i <= pFood->len ; ++i)

// printf("(x=%d,y=%d)",pFood->pos[i].x,pFood->pos[i].y);

}

/**********************************

* 功能:

* 生成食物

***********************************/

void MakeFood(HALL *pHall,FOOD *pFood)

{

srand((unsigned)time(NULL));

int tot;

for(tot = 1 ; tot <= 7 ; ++tot)

{

int ixFood = rand() * pHall->len / RAND_MAX;

pFood->pos[tot].x = pHall->pos[ixFood].x;

pFood->pos[tot].y = pHall->pos[ixFood].y;

}

pFood->len = 7;

}

希望本文所述对大家的C++程序设计有所帮助。

收藏 (0) 打赏

感谢您的支持,我会继续努力的!

打开微信/支付宝扫一扫,即可进行扫码打赏哦,分享从这里开始,精彩与您同在
点赞 (0)

声明:本站所有文章,如无特殊说明或标注,均为本站原创发布。任何个人或组织,在未征得本站同意时,禁止复制、盗用、采集、发布本站内容到任何网站、书籍等各类媒体平台。如若本站内容侵犯了原著者的合法权益,可联系我们进行处理。

快网idc优惠网 建站教程 C++实现基于控制台界面的吃豆子游戏 https://www.kuaiidc.com/107198.html

相关文章

发表评论
暂无评论