契约
新建一个WCF服务类库项目,在其中添加两个WCF服务:GameService,PlayerService
代码如下:
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[ServiceContract]
public interface IGameService
{
[OperationContract]
Task<string> DoWork(string arg);
}
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public class GameService : IGameService
{
public async Task<string> DoWork(string arg)
{
return await Task.FromResult($"Hello {arg}, I am the GameService.");
}
}
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[ServiceContract]
public interface IPlayerService
{
[OperationContract]
Task<string> DoWork(string arg);
}
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public class PlayerService : IPlayerService
{
public async Task<string> DoWork(string arg)
{
return await Task.FromResult($"Hello {arg}, I am the PlayerService.");
}
}
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服务端
新建一个控制台应用程序,添加一个类 ServiceHostManager
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public interface IServiceHostManager : IDisposable
{
void Start();
void Stop();
}
public class ServiceHostManager<TService> : IServiceHostManager
where TService : class
{
ServiceHost _host;
public ServiceHostManager()
{
_host = new ServiceHost(typeof(TService));
_host.Opened += (s, a) => {
Console.WriteLine("WCF监听已启动!{0}", _host.Description.Endpoints[0].Address);
};
_host.Closed += (s, a) =>
{
Console.WriteLine("WCF服务已终止!{0}", _host.Description.Endpoints[0].Name);
};
}
public void Start()
{
Console.WriteLine("正在开启WCF服务...{0}", _host.Description.Endpoints[0].Name);
_host.Open();
}
public void Stop()
{
if (_host != null && _host.State == CommunicationState.Opened)
{
Console.WriteLine("正在关闭WCF服务...{0}", _host.Description.Endpoints[0].Name);
_host.Close();
}
}
public void Dispose()
{
Stop();
}
public static Task StartNew(CancellationTokenSource cancelTokenSource)
{
var theTask = Task.Factory.StartNew(() =>
{
IServiceHostManager shs = null;
try
{
shs = new ServiceHostManager<TService>();
shs.Start();
while (true)
{
if (cancelTokenSource.IsCancellationRequested && shs != null)
{
shs.Stop();
break;
}
}
}
catch (Exception ex)
{
Console.WriteLine(ex);
if (shs != null)
shs.Stop();
}
}, cancelTokenSource.Token);
return theTask;
}
}
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在Main方法中启动WCF主机
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class Program
{
static Program()
{
Console.WriteLine("初始化...");
Console.WriteLine("服务运行期间,请不要关闭窗口。");
Console.WriteLine();
}
static void Main(string[] args)
{
Console.Title = "WCF主机 x64.(按 [Esc] 键停止服务)";
var cancelTokenSource = new CancellationTokenSource();
ServiceHostManager<WcfContract.Services.GameService>.StartNew(cancelTokenSource);
ServiceHostManager<WcfContract.Services.PlayerService>.StartNew(cancelTokenSource);
while (true)
{
if (Console.ReadKey().Key == ConsoleKey.Escape)
{
Console.WriteLine();
cancelTokenSource.Cancel();
break;
}
}
Console.ReadLine();
}
}
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服务端配置
在控制台应用程序的App.config中配置system.serviceModel
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<system.serviceModel>
<services>
<service name="Wettery.WcfContract.Services.GameService" behaviorConfiguration="gameMetadataBehavior">
<endpoint address="net.tcp://localhost:19998/Wettery/GameService" binding="netTcpBinding" contract="Wettery.WcfContract.Services.IGameService" bindingConfiguration="netTcpBindingConfig">
<identity>
<dns value="localhost" />
</identity>
</endpoint>
</service>
<service name="Wettery.WcfContract.Services.PlayerService" behaviorConfiguration="playerMetadataBehavior">
<endpoint address="net.tcp://localhost:19998/Wettery/PlayerService" binding="netTcpBinding" contract="Wettery.WcfContract.Services.IPlayerService" bindingConfiguration="netTcpBindingConfig">
<identity>
<dns value="localhost" />
</identity>
</endpoint>
</service>
</services>
<bindings>
<netTcpBinding>
<binding name="netTcpBindingConfig" closeTimeout="00:30:00" openTimeout="00:30:00" receiveTimeout="00:30:00" sendTimeout="00:30:00" transactionFlow="false" transferMode="Buffered" transactionProtocol="OleTransactions" hostNameComparisonMode="StrongWildcard" listenBacklog="100" maxBufferPoolSize="2147483647" maxBufferSize="2147483647" maxConnections="100" maxReceivedMessageSize="2147483647">
<readerQuotas maxDepth="64" maxStringContentLength="2147483647" maxArrayLength="2147483647 " maxBytesPerRead="4096" maxNameTableCharCount="16384" />
<reliableSession ordered="true" inactivityTimeout="00:30:00" enabled="false" />
<security mode="Transport">
<transport clientCredentialType="Windows" protectionLevel="EncryptAndSign" />
</security>
</binding>
</netTcpBinding>
</bindings>
<behaviors>
<serviceBehaviors>
<behavior name="gameMetadataBehavior">
<serviceMetadata httpGetEnabled="True" httpGetUrl="http://localhost:8081/Wettery/GameService/MetaData" />
<serviceDebug includeExceptionDetailInFaults="True" />
<serviceThrottling maxConcurrentCalls="1000" maxConcurrentInstances="1000" maxConcurrentSessions="1000" />
</behavior>
<behavior name="playerMetadataBehavior">
<serviceMetadata httpGetEnabled="True" httpGetUrl="http://localhost:8081/Wettery/PlayerService/MetaData" />
<serviceDebug includeExceptionDetailInFaults="True" />
<serviceThrottling maxConcurrentCalls="1000" maxConcurrentInstances="1000" maxConcurrentSessions="1000" />
</behavior>
</serviceBehaviors>
</behaviors>
</system.serviceModel>
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未避免元数据泄露,部署时将HttpGetEnable设为False
运行控制台应用程序
客户端测试
服务端运行后,用wcftestclient工具测试,服务地址即behavior中配置的元数据GET地址
http://localhost:8081/Wettery/GameService/MetaData
http://localhost:8081/Wettery/PlayerService/MetaData
总结
以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,谢谢大家对快网idc的支持。
原文链接:https://www.cnblogs.com/felixnet/p/7397139.html
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