首先来看看效果图
实现过程如下
控制器调用就一句代码:
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[self showloadinginview:self.view];
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方便控制器如此调用,就要为控制器添加一个分类
.h文件
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#import <uikit/uikit.h>
#import "gqcircleloadview.h"
@interface uiviewcontroller (gqcircleload)
//显示动画
- ( void )showloadinginview:(uiview*)view;
//隐藏动画
- ( void )hideload;
@property (nonatomic,strong) gqcircleloadview *loadingview;
@end
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.m文件
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#import "uiviewcontroller+gqcircleload.h"
#import <objc/runtime.h>
@implementation uiviewcontroller (gqcircleload)
- (gqcircleloadview*)loadingview
{
return objc_getassociatedobject(self, @ "loadingview" );
}
- ( void )setloadingview:(gqcircleloadview*)loadingview
{
objc_setassociatedobject(self, @ "loadingview" , loadingview, objc_association_retain_nonatomic);
}
- ( void )showloadinginview:(uiview*)view{
if (self.loadingview == nil) {
self.loadingview = [[gqcircleloadview alloc]init];
}
if (view) {
[view addsubview:self.loadingview];
self.loadingview.frame = view.bounds;
} else {
uiwindow *appkeywindow = [uiapplication sharedapplication].keywindow;
[appkeywindow addsubview:self.loadingview];
self.loadingview.frame = appkeywindow.bounds;
}
}
- ( void )hideload{
[self.loadingview removefromsuperview];
}
@end
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接下来就是gqcircleloadview
继承uiview
,里面通过drawrect
画出圆圈,并且动画的实现
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#import "gqcircleloadview.h"
#define window_width [[uiscreen mainscreen] bounds].size.width
#define window_height [[uiscreen mainscreen] bounds].size.height
static nsinteger circlecount = 3;
static cgfloat cornerradius = 10;
static cgfloat magin = 15;
@interface gqcircleloadview()<caanimationdelegate>
@property (nonatomic, strong) nsmutablearray *layerarr;
@end
@implementation gqcircleloadview
- (instancetype)initwithframe:(cgrect)frame{
if (self = [super initwithframe:frame]) {
self.backgroundcolor = [uicolor clearcolor];
}
return self;
}
// 画圆
- ( void )drawcircles{
for (nsinteger i = 0; i < circlecount; ++i) {
cgfloat x = (window_width - (cornerradius*2) * circlecount - magin * (circlecount-1)) / 2.0 + i * (cornerradius*2 + magin) + cornerradius;
cgrect rect = cgrectmake(-cornerradius, -cornerradius , 2*cornerradius, 2*cornerradius);
uibezierpath *beizpath=[uibezierpath bezierpathwithroundedrect:rect cornerradius:cornerradius];
cashapelayer *layer=[cashapelayer layer];
layer.path=beizpath.cgpath;
layer.fillcolor=[uicolor graycolor].cgcolor;
layer.position = cgpointmake(x, self.frame.size.height * 0.5);
[self.layer addsublayer:layer];
[self.layerarr addobject:layer];
}
[self drawanimation:self.layerarr[0]];
// 旋转(可打开试试效果)
// cabasicanimation* rotationanimation = [cabasicanimation animationwithkeypath:@"transform.rotation.y"];
// rotationanimation.tovalue = [nsnumber numberwithfloat: - m_pi * 2.0 ];
// rotationanimation.duration = 1;
// rotationanimation.cumulative = yes;
// rotationanimation.repeatcount = maxfloat;
// [self.layer addanimation:rotationanimation forkey:@"rotationanimation"];
}
// 动画实现
- ( void )drawanimation:(calayer*)layer {
cabasicanimation *scaleup = [cabasicanimation animationwithkeypath:@ "transform.scale" ];
scaleup.fromvalue = @1;
scaleup.tovalue = @1.5;
scaleup.duration = 0.25;
scaleup.timingfunction = [camediatimingfunction functionwithname:kcamediatimingfunctioneaseout];
cabasicanimation *scaledown = [cabasicanimation animationwithkeypath:@ "transform.scale" ];
scaledown.begintime = scaleup.duration;
scaledown.fromvalue = @1.5;
scaledown.tovalue = @1;
scaledown.duration = 0.25;
scaledown.timingfunction = [camediatimingfunction functionwithname:kcamediatimingfunctioneaseout];
caanimationgroup *group = [[caanimationgroup alloc] init];
group.animations = @[scaleup, scaledown];
group.repeatcount = 0;
group.duration = scaleup.duration + scaledown.duration;
group.delegate = self;
[layer addanimation:group forkey:@ "groupanimation" ];
}
#pragma mark - caanimationdelegate
- ( void )animationdidstart:(caanimation *)anim
{
if ([anim iskindofclass:caanimationgroup. class ]) {
caanimationgroup *animation = (caanimationgroup *)anim;
[self.layerarr enumerateobjectsusingblock:^(cashapelayer *obj, nsuinteger idx, bool * _nonnull stop) {
caanimationgroup *a0 = (caanimationgroup *)[obj animationforkey:@ "groupanimation" ];
if (a0 && a0 == animation) {
cashapelayer *nextlayer = self.layerarr[(idx+1)>=self.layerarr.count?0:(idx+1)];
[self performselector:@selector(drawanimation:) withobject:nextlayer afterdelay:0.25];
*stop = yes;
}
}];
}
}
- ( void )drawrect:(cgrect)rect{
[super drawrect:rect];
[self drawcircles];
}
- (nsmutablearray *)layerarr{
if (_layerarr == nil) {
_layerarr = [[nsmutablearray alloc] init];
}
return _layerarr;
}
@end
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demo就不上传了,总共四个文件代码已经全贴上了!
总结
以上就是这篇文章的全部内容了,有兴趣可以试试打开上面的旋转的动画代码,关闭旋转代码,进一步修改也可实现出qq邮箱的下拉刷新效果,希望这篇文章的内容对大家的学习或者工作能带来一定的帮助,如果有疑问大家可以留言交流。
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