Java swing框架实现的贪吃蛇游戏完整示例

2025-05-27 0 97

本文实例讲述了java swing框架实现的贪吃蛇游戏。分享给大家供大家参考,具体如下:

java是门高级语言,做游戏时适合做后台,但是用它也可以做游戏。闲来无事做的时候可以用来写点小游戏,练习练习预防早衰哈哈!

闲话不说了

下面是以前练习的作品,不怕大家笑话,那个时候用了一个礼拜才做出来的。

源码如下供大家学习。

使用的是java的 swing jframe jpanel jbutton 当然你也可以使用awt

先来看看运行效果:

Java swing框架实现的贪吃蛇游戏完整示例

具体代码:

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package tcs;

/**

*

*

*

* @author tx

*/

import java.awt.color;

import java.awt.container;

import java.awt.font;

import java.awt.graphics;

import java.awt.event.keyevent;

import java.awt.event.keylistener;

import java.awt.event.mouseadapter;

import java.awt.event.mouseevent;

import java.awt.event.mouselistener;

import java.util.arraylist;

import java.util.arrays;

import java.util.collection;

import java.util.random;

import java.util.timer;

import java.util.timertask;

import javax.swing.jbutton;

import javax.swing.jframe;

import javax.swing.jpanel;

public class snack extends jpanel implements keylistener {

public jbutton bt = new jbutton("重新开始");

public arraylist<treasure> bw = new arraylist<treasure>();

public body[] b = new body[5];

public string state = "";

public arraylist<point> p = new arraylist<point>();

public static int score;

public snack() {

this.addkeylistener(this);

shengc();

}

public void shengc() {

for (int i = 0; i < b.length; i++) {

b[i] = new body();

b[i].x = 10 - i * 10;

b[i].y = 150;

}

}

public int x = 0, y = 0;

public void paint(graphics g) {

super.paint(g);

g.setcolor(new color(165,41,10));//rgb定义颜色的方法

g.setfont(new font(font.sans_serif, font.bold, 20));

for (int i = 0; i < b.length; i++) {

body z1 = b[i];

g.drawstring("o", b[i].x, b[i].y);

}

g.setcolor(color.blue);

g.setfont(new font(font.sans_serif, font.bold, 20));

g.drawstring("score:" + score, 30, 30);

paintjs(g);

paintbw(g);

}

public void paintjs(graphics g) {

g.setcolor(color.black);

if (state.length() > 1) {

g.drawstring(state, 140, 200);

}

}

public void paintbw(graphics g) {

g.setfont(new font(font.sans_serif, font.bold, 25));

g.setcolor(color.red);

for (int i = 0; i < bw.size(); i++) {

g.drawstring("o", bw.get(i).x, bw.get(i).y);

}

}

public boolean yj() {

if ((b[0].x < 400 && b[0].x > 0) && (b[0].y < 400 && b[0].y > 0)) {

return false;

} else {

state = "game over";

return true;

}

}

public void stmove() {

if (pzjc() == false && (yj() == false)) {

b[0].speed = 8;//此处可提升速度增加难度

b[0].move();

p.add(new point(b[0].x, b[0].y, b[0].fx));

if (p.size() > b.length) {

p.remove(p.get(0));

// system.out.println(p.size());

}

}

}

public int jl(body a, treasure b) {

int jl = 0;

jl = (int) math.sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y)

* (a.y - b.y));

return jl;

}// 暂时无用

public void ssmove() {

if (p.size() >= b.length) {

for (int i = 0; i < b.length - 1; i++) {

b[i + 1].fx = p.get(i).fx;

b[i + 1].x = p.get(i).x;

b[i + 1].y = p.get(i).y;

}

}

}

random r = new random();

public void bzbw() {

if (bw.size() < 1) {

treasure s = new treasure();

s.x = r.nextint(300) + 50;

s.y = r.nextint(300) + 50;

bw.add(s);

}

}

public void bwxs() {

timer t = new timer();

t.schedule(new timertask() {

public void run() {

}

}, 0, 8000);

}

public boolean pzjc() {

for (int i = 1; i < p.size(); i++) {

if (p.get(0).equals(p.get(i))) {

state = "game over";

return true;

}

}

return false;

}

public void crush() {

if (bw.size() > 0) {

if (jl(b[0], bw.get(0)) < 8) {

bw.remove(0);

b = arrays.copyof(b, b.length + 1);

b[b.length - 1] = new body();

score += 10;

}

}

}

public void gameover() {

mouselistener k = new mouseadapter() {

public void mouseclicked(mouseevent e) {

super.mouseclicked(e);

state = "";

b = arrays.copyof(b, 5);

p.clear();

shengc();

score = 0;

bt.setvisible(false);

}

};

if (state.length() > 1) {

this.add(bt);

bt.setvisible(true);

bt.setbounds(150, 150, 100, 30);

bt.addmouselistener(k);

}

if(bt.isvisible()==false){this.remove(bt);}

this.requestfocus();

}

public void zmaction() {

timer timer = new timer();

timer.schedule(new timertask() {

public void run() {

bzbw();// 生成宝物

stmove();// 蛇头运动

ssmove();// 蛇身运动

crush();// 碰撞检测

gameover();

repaint();

}

}, 10, 83);

}

public static void main(string[] args) {

jframe jf = new jframe("快网idc - 贪吃蛇游戏测试");

jf.setbounds(0, 0, 400, 400);

jf.setvisible(true);

jf.setlayout(null);

container c = new container();

c = jf.getcontentpane();

c.setbackground(color.white);

jf.setdefaultcloseoperation(jframe.exit_on_close);

snack s = new snack();

s.setvisible(true);

s.setbounds(0, 0, 600, 600);

s.setlocation(0, 0);

s.setbackground(color.orange);

jf.add(s);

s.zmaction();

s.requestfocus();

}

public void keytyped(keyevent e) {

}

public void keypressed(keyevent e) {

int k = e.getkeycode();

switch (k) {

case keyevent.vk_up:

if (b[0].fx != "sz" && b[0].fx != "xz") {

b[0].fx = "sz";

}

break;

case keyevent.vk_down:

if (b[0].fx != "sz" && b[0].fx != "xz") {

b[0].fx = "xz";

}

break;

case keyevent.vk_left:

if (b[0].fx != "zz" && b[0].fx != "yz") {

b[0].fx = "zz";

}

break;

case keyevent.vk_right:

if (b[0].fx != "zz" && b[0].fx != "yz") {

b[0].fx = "yz";

}

break;

}

repaint();

}

public void keyreleased(keyevent e) {

}

}

body类

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package tcs;

public class body {

public int x=0;

public int y=0;

public int speed;

private string str;

public string fx;

public body(){

fx="yz";

}

public int getx() {

return x;

}

public void setx(int x) {

this.x = x;

}

public int gety() {

return y;

}

public void sety(int y) {

this.y = y;

}

public string getstr() {

return str;

}

public void setstr(string str) {

this.str = str;

}

public void sz(){

this.y+=-speed;

}

public void xz(){

this.y+=speed;

}

public void zz(){

this.x+=-speed;

}

public void yz(){

this.x+=speed;

}

public void move(){

if(fx=="xz"){

xz();

}

if(fx=="sz"){

sz();

}

if(fx=="zz"){

zz();

}

if(fx=="yz"){

yz();

}

}

}

宝物类

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package tcs;

public class treasure {

public int x;

public int y;

public string str;

}

point类

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package tcs;

public class point {

public int x;

public int y;

public string fx;

public point(int x,int y,string fx){

this.x=x;

this.y=y;

this.fx=fx;

}

public boolean equals(object o){

if(o instanceof point){

point p=(point)o;

if(p.x==this.x&&p.y==this.y){

return true;

}

}

if(o==this){return true;}

if(o==null){return false;}

return false;}

}

希望本文所述对大家java程序设计有所帮助。

原文链接:http://blog.csdn.net/tx101q/article/details/54811079

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