C语言Turbo C下实现俄罗斯方块

2025-05-27 0 58

本文实例为大家分享了C语言俄罗斯方块的具体代码,供大家参考,具体内容如下

?

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

51

52

53

54

55

56

57

58

59

60

61

62

63

64

65

66

67

68

69

70

71

72

73

74

75

76

77

78

79

80

81

82

83

84

85

86

87

88

89

90

91

92

93

94

95

96

97

98

99

100

101

102

103

104

105

106

107

108

109

110

111

112

113

114

115

116

117

118

119

120

121

122

123

124

125

126

127

128

129

130

131

132

133

134

135

136

137

138

139

140

141

142

143

144

145

146

147

148

149

150

151

152

153

154

155

156

157

158

159

160

161

162

163

164

165

166

167

168

169

170

171

172

173

174

175

176

177

178

179

180

181

182

183

184

185

186

187

188

189

190

191

192

193

194

195

196

197

198

199

200

201

202

203

204

205

206

207

208

209

210

211

212

213

214

215

216

217

218

219

220

221

222

223

224

225

226

227

228

229

230

231

232

233

234

235

236

237

238

239

240

241

242

243

244

245

246

247

248

249

250

251

252

253

254

255

256

257

258

259

260

261

262

263

264

265

266

267

268

269

270

271

272

273

274

275

276

277

278

279

280

281

282

283

284

285

286

287

288

289

290

291

292

293

294

295

296

297

298

299

300

301

302

303

304

305

306

307

308

309

310

311

312

313

314

315

316

317

318

319

320

321

322

323

324

325

326

327

328

329

330

331

332

333

334

335

336

337

338

339

340

341

342

343

344

345

346

347

348

349

350

351

352

353

354

355

356

357

358

359

360

361

362

363

364

365

366

367

368

369

370

371

372

373

374

375

376

377

378

379

380

381

382

383

384

385

386

387

388

389

390

391

392

393

394

395

396

397

398

399

400

401

402

403

404

405

406

407

408

409

410

411

412

413

414

415

416

417

418

419

420

421

422

423

424

425

426

427

428

429

430

431

432

433

434

435

436

437

438

439

440

441

442
#include <stdio.h>

#include <dos.h>

#include <conio.h>

#include <graphics.h>

#include <stdlib.h>

#ifdef __cplusplus

#define __CPPARGS ...

#else

#define __CPPARGS

#endif

#define MINBOXSIZE 15 /* 单方块的大小 */

#define BGCOLOR 7 /* 背景着色 */

#define GAMEX 200

#define GAMEY 10

#define LEVA 300 /* 每当玩家打到三百分等级加一级*/

/* 按键码*/

#define VK_LEFT 0x4b00

#define VK_RIGHT 0x4d00

#define VK_DOWN 0x5000

#define VK_UP 0x4800

#define VK_HOME 0x4700

#define VK_END 0x4f00

#define VK_SPACE 0x3920

#define VK_ESC 0x011b

#define VK_ENTER 0x1c0d

/* 定义俄罗斯方块的方向*/

#define F_S 0

#define STARTCOL 20 /* 要出的下一个方块的纵坐标*/

#define STARTROW 12 /* 要出的下一个方块的横从标*/

#define WINSROW 14 /* 游戏屏幕大小*/

#define WINSCOL 20

#define LWINSCOL 100 /*游戏屏幕大显示器上的相对位置*/

#define LWINSROW 60

int gwins[22][16]; /* 游戏屏幕坐标*/

int col=1,row=7; /* 当前方块的横纵坐标*/

int nbx=0,nbs=0; /* 当前寺块的形壮和方向*/

int nextnbx=0,nextnbs=0,maxcol=22;/*下一个方块的形壮和方向*/

int minbscolor=6,nextminbscolor=6;

int num=0; /*游戏分*/

int leav=0,gameleav[10]={18,16,14,12,10,8,6,4,2,1};/* 游戏等级*/

/* 以下我用了一个3维数组来纪录方块的最初形状和方向*/

int boxstastu[7][4][16]={{

{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},

{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0},

{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},

{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}},

{

{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},

{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0},

{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},

{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}},

{

{1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0},

{1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0},

{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0},

{0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0}},

{

{1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},

{1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},

{0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},

{1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0}},

{

{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},

{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},

{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},

{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}},

{

{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},

{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},

{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},

{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}},

{

{0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0},

{1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0},

{0,1,0,0,1,1,1,0,0,0,0,0.0,0,0,0},

{0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0}}

};

/* 随机得到当前方块和下一个方块的形状和方向*/

void boxrad(){

minbscolor=nextminbscolor;

nbs=nextnbs;

nbx=nextnbx;

nextminbscolor=random(14)+1;

if(nextminbscolor==4||nextminbscolor==7||nextminbscolor==8)

nextminbscolor=9;

nextnbx=F_S;

nextnbs=random(7);

}

/*初始化图形模试*/

void init(int gdrive,int gmode){

int errorcode;

initgraph(&gdrive,&gmode,"c:\\tc");

errorcode=graphresult();

if(errorcode!=grOk){

printf("error of: %s",grapherrormsg(errorcode));

exit(1);

}

}

/* 在图形模式下的清屏 */

void cls()

{

setfillstyle(SOLID_FILL,0);

setcolor(0);

bar(0,0,640,480);

}

/*在图形模式下的高级清屏*/

void clscr(int a,int b,int c,int d,int color)

{

setfillstyle(SOLID_FILL,color);

setcolor(color);

bar(a,b,c,d);

}

/*最小方块的绘制*/

void onebox(int asc,int bsc,int color,int bdcolor)

{

int a=0,b=0;

a=LWINSCOL+asc;

b=LWINSROW+bsc;

clscr(a+1,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE,color);

if(color!=BGCOLOR)

{

setcolor(bdcolor);

line(a+1,b+1,a-1+MINBOXSIZE,b+1);

line(a+1,b+1,a+1,b-1+MINBOXSIZE);

line(a-1+MINBOXSIZE,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE);

line(a+1,b-1+MINBOXSIZE,a-1+MINBOXSIZE,b-1+MINBOXSIZE);

}

}

/*游戏中出现的文字*/

void texts(int a,int b,char *texts,int font,int color)

{

setcolor(color);

settextstyle(0,0,font);

outtextxy(a,b,texts);

}

/*windows 绘制*/

void win(int a,int b,int c,int d,int bgcolor,int bordercolor)

{

clscr(a,b,c,d,bgcolor);

setcolor(bordercolor);

line(a,b,c,b);

line(a,b,a,d);

line(a,d,c,d);

line(c,b,c,d);

}

/* 当前方块的绘制*/

void funbox(int a,int b,int color,int bdcolor)

{

int i,j;

int boxz[4][4];

for(i=0;i<16;i++)

boxz[i/4][i%4]=boxstastu[nbs][nbx][i];

for(i=0;i<4;i++)

for(j=0;j<4;j++)

if(boxz[i][j]==1)

onebox((j+row+a)*MINBOXSIZE,(i+col+b)*MINBOXSIZE,color,bdcolor);

}

/*下一个方块的绘制*/

void nextfunbox(int a,int b,int color,int bdcolor)

{

int i,j;

int boxz[4][4];

for(i=0;i<16;i++)

boxz[i/4][i%4]=boxstastu[nextnbs][nextnbx][i];

for(i=0;i<4;i++)

for(j=0;j<4;j++)

if(boxz[i][j]==1)

onebox((j+a)*MINBOXSIZE,(i+b)*MINBOXSIZE,color,bdcolor);

}

/*时间中断定义*/

#define TIMER 0x1c

int TimerCounter=0;

void interrupt( *oldhandler)(__CPPARGS);

void interrupt newhandler(__CPPARGS)

{

TimerCounter++;

oldhandler();

}

void SetTimer(void interrupt (*IntProc)(__CPPARGS))

{

oldhandler=getvect(TIMER);

disable();

setvect(TIMER,IntProc);

enable();

}

/*由于游戏的规则,消掉都有最小方块的一行*/

void delcol(int a)

{

int i,j;

for(i=a;i>1;i--)

for(j=1;j<15;j++)

{

onebox(j*MINBOXSIZE,i*MINBOXSIZE,BGCOLOR,BGCOLOR);

gwins[i][j]=gwins[i-1][j];

if(gwins[i][j]==1)

onebox(j*MINBOXSIZE,i*MINBOXSIZE,minbscolor,0);

}

}

/*消掉所有都有最小方块的行*/

void delete(){

int i,j,zero,delgx=0;

char *nm="00000";

for(i=1;i<21;i++){

zero=0;

for(j=1;j<15;j++)

if(gwins[i][j]==0)

zero=1;

if(zero==0){

delcol(i);

delgx++;

}

}

num=num+delgx*delgx*10;

leav=num/10000;

sprintf(nm,"%d",num);

clscr(456,173,500,200,4);

texts(456,173,"Number:",1,15);

texts(456,193,nm,1,15);

}

/*时间中断结束*/

void KillTimer()

{

disable();

setvect(TIMER,oldhandler);

enable();

}

/* 测试当前方块是否可以向下落*/

int downok()

{

int i,j,k=1,a[4][4];

for(i=0;i<16;i++)

a[i/4][i%4]=boxstastu[nbs][nbx][i];

for(i=0;i<4;i++)

for(j=0;j<4;j++)

if(a[i][j] && gwins[col+i+1][row+j])

k=0;

return(k);

}

/* 测试当前方块是否可以向左行*/

int leftok()

{

int i,j,k=1,a[4][4];

for(i=0;i<16;i++)

a[i/4][i%4]=boxstastu[nbs][nbx][i];

for(i=0;i<4;i++)

for(j=0;j<4;j++)

if(a[i][j] && gwins[col+i][row+j-1])

k=0;

return(k);

}

/* 测试当前方块是否可以向右行*/

int rightok()

{

int i,j,k=1,a[4][4];

for(i=0;i<16;i++)

a[i/4][i%4]=boxstastu[nbs][nbx][i];

for(i=0;i<4;i++)

for(j=0;j<4;j++)

if(a[i][j] && gwins[col+i][row+j+1])

k=0;

return(k);

}

/* 测试当前方块是否可以变形*/

int upok()

{

int i,j,k=1,a[4][4];

for(i=0;i<4;i++)

for(i=0;i<16;i++)

a[i/4][i%4]=boxstastu[nbs][nbx+1][i];

for(i=3;i>=0;i--)

for(j=3;j>=0;j--)

if(a[i][j] && gwins[col+i][row+j])

k=0;

return(k);

}

/*当前方块落下之后,给屏幕坐标作标记*/

void setgwins()

{

int i,j,a[4][4];

funbox(0,0,minbscolor,0);

for(i=0;i<16;i++)

a[i/4][i%4]=boxstastu[nbs][nbx][i];

for(i=0;i<4;i++)

for(j=0;j<4;j++)

if(a[i][j])

gwins[col+i][row+j]=1;

col=1;row=7;

}

/*游戏结束*/

void gameover()

{

int i,j;

for(i=20;i>0;i--)

for(j=1;j<15;j++)

onebox(j*MINBOXSIZE,i*MINBOXSIZE,2,0);

texts(103,203,"Game Over",3,10);

}

/*按键的设置*/

void call_key(int keyx)

{

switch(keyx){

case VK_DOWN: { /*下方向键,横坐标加一。*/

if(downok()){

col++;

funbox(0,0,minbscolor,0);

}

else{

funbox(0,0,minbscolor,0);

setgwins();

nextfunbox(STARTCOL,STARTROW,4,4);

boxrad();

nextfunbox(STARTCOL,STARTROW,nextminbscolor,0);

delete();

}

break;

}

case VK_UP: { /*上方向键,方向形状旋转90度*/

if(upok())

nbx++;

if(nbx>3)

nbx=0;

funbox(0,0,minbscolor,0);

break;

}

case VK_LEFT:{ /*左方向键,纵坐标减一*/

if(leftok())

row--;

funbox(0,0,minbscolor,0);

break;

}

case VK_RIGHT:{ /*右方向键,纵坐标加一*/

if(rightok())

row++;

funbox(0,0,minbscolor,0);

break;

}

case VK_SPACE: /*空格键,直接落到最后可以落到的们置*/

while(downok())

col++;

funbox(0,0,minbscolor,0);

setgwins();

nextfunbox(STARTCOL,STARTROW,4,4);

boxrad();

nextfunbox(STARTCOL,STARTROW,nextminbscolor,0);

delete();

break;

default:

{

texts(423,53,"worng key!",1,4);

texts(428,80,"Plese Enter Anly Key AG!",1,4);

getch();

clscr(420,50,622,97,BGCOLOR);

}

}

}

/*时间中断开始*/

void timezd(void)

{

int key;

SetTimer(newhandler);

boxrad();

nextfunbox(STARTCOL,STARTROW,nextminbscolor,0);

for(;;){

if(bioskey(1)){

key=bioskey(0);

funbox(0,0,BGCOLOR,BGCOLOR);

if(key==VK_ESC)

break;

call_key(key);

}

if(TimerCounter>gameleav[leav]){

TimerCounter=0;

if(downok()){

funbox(0,0,BGCOLOR,BGCOLOR);

col++;

funbox(0,0,minbscolor,0);

}

else {

if(col==1){

gameover();

getch();

break;

}

setgwins();

delete();

funbox(0,0,minbscolor,0);

col=1;row=7;

funbox(0,0,BGCOLOR,BGCOLOR);

nextfunbox(STARTCOL,STARTROW,4,4);

boxrad();

nextfunbox(STARTCOL,STARTROW,nextminbscolor,0);

}

}

}

}

/*主程序开始*/

void main(void)

{

int i,j;

char *nm="00000";

init(VGA,VGAHI);

cls();

/*屏幕坐标初始化*/

for(i=0;i<=WINSCOL+1;i++)

for(j=0;j<=WINSROW+1;j++)

gwins[i][j]=0;

for(i=0;i<=WINSCOL+1;i++) {

gwins[i][0]=1;

gwins[i][15]=1;

}

for(j=1;j<=WINSROW;j++){

gwins[0][j]=1;

gwins[21][j]=1;

}

clscr(0,0,640,480,15);

win(1,1,639,479,4,15);

win(LWINSCOL+MINBOXSIZE-2,LWINSROW+MINBOXSIZE-2,LWINSCOL+15*MINBOXSIZE+2,LWINSROW+21*MINBOXSIZE+2,BGCOLOR,0);

nextnbs=random(8);

nextnbx=random(4);

sprintf(nm,"%d",num);

texts(456,173,"Number:",1,15);

texts(456,193,nm,1,15);

texts(456,243,"Next Box:",1,15);

timezd();

KillTimer();

closegraph();

}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持快网idc。

收藏 (0) 打赏

感谢您的支持,我会继续努力的!

打开微信/支付宝扫一扫,即可进行扫码打赏哦,分享从这里开始,精彩与您同在
点赞 (0)

声明:本站所有文章,如无特殊说明或标注,均为本站原创发布。任何个人或组织,在未征得本站同意时,禁止复制、盗用、采集、发布本站内容到任何网站、书籍等各类媒体平台。如若本站内容侵犯了原著者的合法权益,可联系我们进行处理。

快网idc优惠网 建站教程 C语言Turbo C下实现俄罗斯方块 https://www.kuaiidc.com/72581.html

相关文章

发表评论
暂无评论