Java 小游戏开发之俄罗斯方块

2025-05-29 0 95

java项目 俄罗斯方块

一、心得

二、游戏实例

游戏截图

Java 小游戏开发之俄罗斯方块

Java 小游戏开发之俄罗斯方块

Java 小游戏开发之俄罗斯方块

目录结构

Java 小游戏开发之俄罗斯方块

三、代码

1、主界面 tetris.java

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package com.fry.tetris;

import java.util.arrays;

import java.util.random;

/**

* 4格方块

*/

public class tetromino {

protected cell[] cells = new cell[4];

/** 保存旋转的相对于轴位置状态 */

protected state[] states;

/** 随机生成 4格方块, 使用简单工厂方法模式!

* randomtetromino 随机生成一个四格方块

* 这个方面的返回值是多态的!

* */

public static tetromino randomtetromino(){

random r = new random();

int type = r.nextint(7);

switch(type){

case 0: return new t();

case 1: return new i();

case 2: return new j();

case 3: return new l();

case 4: return new o();

case 5: return new s();

case 6: return new z();

}

return null;

}

public cell[] getcells() {

return cells;

}

/** 下落 */

public void softdrop(){

for(int i=0; i<cells.length; i++){

cells[i].movedown();

}

}

public void moveright(){

//system.out.println("moveright()");

for(int i=0; i<cells.length; i++){

this.cells[i].moveright();

}

}

public void moveleft(){

for(int i=0; i<cells.length; i++){

cells[i].moveleft();

}

}

private int index = 100000;

/** 在 tetromino 上添加方法 */

public void rotateright() {

index++;//index = 10001

// index % states.length = 10001 % 4 = 1

state s = states[index%states.length];//s1

// [0] + s1 = [1]

cell o = cells[0];//获取当前的轴

//轴与相对位置的和作为旋转以后的格子位置

cells[1].setrow(o.getrow()+s.row1);

cells[1].setcol(o.getcol()+s.col1);

cells[2].setrow(o.getrow()+s.row2);

cells[2].setcol(o.getcol()+s.col2);

cells[3].setrow(o.getrow()+s.row3);

cells[3].setcol(o.getcol()+s.col3);

}

/** 在 tetromino 上添加方法 */

public void rotateleft() {

index--;//index = 10001

// index % states.length = 10001 % 4 = 1

state s = states[index%states.length];//s1

// [0] + s1 = [1]

cell o = cells[0];//获取当前的轴

cells[1].setrow(o.getrow()+s.row1);

cells[1].setcol(o.getcol()+s.col1);

cells[2].setrow(o.getrow()+s.row2);

cells[2].setcol(o.getcol()+s.col2);

cells[3].setrow(o.getrow()+s.row3);

cells[3].setcol(o.getcol()+s.col3);

}

@override

public string tostring() {

return arrays.tostring(cells);

}

/** tetromino 类中添加的 内部类 用于记录旋转状态 */

protected class state{

int row0,col0,row1,col1,row2,col2,row3,col3;

public state(int row0, int col0, int row1, int col1,

int row2, int col2,

int row3, int col3) {

this.row0 = row0;

this.col0 = col0;

this.row1 = row1;

this.col1 = col1;

this.row2 = row2;

this.col2 = col2;

this.row3 = row3;

this.col3 = col3;

}

}

}//tetromino 类的结束

class t extends tetromino{

public t() {

cells[0] = new cell(0, 4, tetris.t);

cells[1] = new cell(0, 3, tetris.t);

cells[2] = new cell(0, 5, tetris.t);

cells[3] = new cell(1, 4, tetris.t);

states = new state[]{

new state(0,0, 0,-1, 0,1, 1, 0),

new state(0,0, -1,0, 1,0, 0,-1),

new state(0,0, 0,1, 0,-1, -1,0),

new state(0,0, 1,0, -1,0, 0,1)};

}

}

class i extends tetromino{

public i() {

cells[0] = new cell(0, 4, tetris.i);

cells[1] = new cell(0, 3, tetris.i);

cells[2] = new cell(0, 5, tetris.i);

cells[3] = new cell(0, 6, tetris.i);

states = new state[]{

new state(0,0, 0,1, 0,-1, 0,-2),

new state(0,0, -1,0, 1,0,2,0)};

}

}

class l extends tetromino {

public l() {

cells[0] = new cell(0, 4, tetris.l);

cells[1] = new cell(0, 3, tetris.l);

cells[2] = new cell(0, 5, tetris.l);

cells[3] = new cell(1, 3, tetris.l);

states = new state[]{

new state(0,0, 0,-1, 0,1, 1,-1 ),

new state(0,0, -1,0, 1,0, -1,-1),

new state(0,0, 0,1, 0,-1, -1,1),

new state(0,0, 1,0, -1,0, 1,1)};

}

}

class j extends tetromino {

public j() {

cells[0] = new cell(0, 4, tetris.j);

cells[1] = new cell(0, 3, tetris.j);

cells[2] = new cell(0, 5, tetris.j);

cells[3] = new cell(1, 5, tetris.j);

states = new state[]{

new state(0,0, 0,-1, 0,1, 1,1),

new state(0,0, -1,0, 1,0, 1,-1),

new state(0,0, 0,1, 0,-1, -1,-1),

new state(0,0, 1,0, -1,0, -1,1 )};

}

}

class s extends tetromino {

public s() {

cells[0] = new cell(0, 4, tetris.s);

cells[1] = new cell(0, 5, tetris.s);

cells[2] = new cell(1, 3, tetris.s);

cells[3] = new cell(1, 4, tetris.s);

states = new state[]{

new state(0,0, 0,1, 1,-1, 1,0 ),

new state(0,0, -1,0, 1,1, 0,1 )};

}

}

class z extends tetromino {

public z() {

cells[0] = new cell(1, 4, tetris.z);

cells[1] = new cell(0, 3, tetris.z);

cells[2] = new cell(0, 4, tetris.z);

cells[3] = new cell(1, 5, tetris.z);

states = new state[]{

new state(0,0, -1,-1, -1,0, 0,1 ),

new state(0,0, -1,1, 0,1, 1,0 )};

}

}

class o extends tetromino {

public o() {

cells[0] = new cell(0, 4, tetris.o);

cells[1] = new cell(0, 5, tetris.o);

cells[2] = new cell(1, 4, tetris.o);

cells[3] = new cell(1, 5, tetris.o);

states = new state[]{

new state(0,0, 0,1, 1,0, 1,1 ),

new state(0,0, 0,1, 1,0, 1,1 )};

}

}

二、cell.java

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package com.fry.tetris;

import java.awt.image;

/**

* 格子

* 每一个小格子,就有所在的行 列 和图片

*/

public class cell {

private int row;

private int col;

//private int color;

private image image;//格子的贴图

public cell() {

}

public cell(int row, int col, image image) {

super();

this.row = row;

this.col = col;

this.image = image;

}

public int getrow() {

return row;

}

public void setrow(int row) {

this.row = row;

}

public int getcol() {

return col;

}

public void setcol(int col) {

this.col = col;

}

public image getimage() {

return image;

}

public void setimage(image image) {

this.image = image;

}

public void moveright(){

col++;

//system.out.println("cell moveright()" + col);

}

public void moveleft(){

col--;

}

public void movedown(){

row++;

}

@override

public string tostring() {

return "["+row+","+col+"]";

}

}

三、功能实现 tetromino.java

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package com.fry.tetris;

import java.util.arrays;

import java.util.random;

/**

* 4格方块

*/

public class tetromino {

protected cell[] cells = new cell[4];

/** 保存旋转的相对于轴位置状态 */

protected state[] states;

/** 随机生成 4格方块, 使用简单工厂方法模式!

* randomtetromino 随机生成一个四格方块

* 这个方面的返回值是多态的!

* */

public static tetromino randomtetromino(){

random r = new random();

int type = r.nextint(7);

switch(type){

case 0: return new t();

case 1: return new i();

case 2: return new j();

case 3: return new l();

case 4: return new o();

case 5: return new s();

case 6: return new z();

}

return null;

}

public cell[] getcells() {

return cells;

}

/** 下落 */

public void softdrop(){

for(int i=0; i<cells.length; i++){

cells[i].movedown();

}

}

public void moveright(){

//system.out.println("moveright()");

for(int i=0; i<cells.length; i++){

this.cells[i].moveright();

}

}

public void moveleft(){

for(int i=0; i<cells.length; i++){

cells[i].moveleft();

}

}

private int index = 100000;

/** 在 tetromino 上添加方法 */

public void rotateright() {

index++;//index = 10001

// index % states.length = 10001 % 4 = 1

state s = states[index%states.length];//s1

// [0] + s1 = [1]

cell o = cells[0];//获取当前的轴

//轴与相对位置的和作为旋转以后的格子位置

cells[1].setrow(o.getrow()+s.row1);

cells[1].setcol(o.getcol()+s.col1);

cells[2].setrow(o.getrow()+s.row2);

cells[2].setcol(o.getcol()+s.col2);

cells[3].setrow(o.getrow()+s.row3);

cells[3].setcol(o.getcol()+s.col3);

}

/** 在 tetromino 上添加方法 */

public void rotateleft() {

index--;//index = 10001

// index % states.length = 10001 % 4 = 1

state s = states[index%states.length];//s1

// [0] + s1 = [1]

cell o = cells[0];//获取当前的轴

cells[1].setrow(o.getrow()+s.row1);

cells[1].setcol(o.getcol()+s.col1);

cells[2].setrow(o.getrow()+s.row2);

cells[2].setcol(o.getcol()+s.col2);

cells[3].setrow(o.getrow()+s.row3);

cells[3].setcol(o.getcol()+s.col3);

}

@override

public string tostring() {

return arrays.tostring(cells);

}

/** tetromino 类中添加的 内部类 用于记录旋转状态 */

protected class state{

int row0,col0,row1,col1,row2,col2,row3,col3;

public state(int row0, int col0, int row1, int col1,

int row2, int col2,

int row3, int col3) {

this.row0 = row0;

this.col0 = col0;

this.row1 = row1;

this.col1 = col1;

this.row2 = row2;

this.col2 = col2;

this.row3 = row3;

this.col3 = col3;

}

}

}//tetromino 类的结束

class t extends tetromino{

public t() {

cells[0] = new cell(0, 4, tetris.t);

cells[1] = new cell(0, 3, tetris.t);

cells[2] = new cell(0, 5, tetris.t);

cells[3] = new cell(1, 4, tetris.t);

states = new state[]{

new state(0,0, 0,-1, 0,1, 1, 0),

new state(0,0, -1,0, 1,0, 0,-1),

new state(0,0, 0,1, 0,-1, -1,0),

new state(0,0, 1,0, -1,0, 0,1)};

}

}

class i extends tetromino{

public i() {

cells[0] = new cell(0, 4, tetris.i);

cells[1] = new cell(0, 3, tetris.i);

cells[2] = new cell(0, 5, tetris.i);

cells[3] = new cell(0, 6, tetris.i);

states = new state[]{

new state(0,0, 0,1, 0,-1, 0,-2),

new state(0,0, -1,0, 1,0,2,0)};

}

}

class l extends tetromino {

public l() {

cells[0] = new cell(0, 4, tetris.l);

cells[1] = new cell(0, 3, tetris.l);

cells[2] = new cell(0, 5, tetris.l);

cells[3] = new cell(1, 3, tetris.l);

states = new state[]{

new state(0,0, 0,-1, 0,1, 1,-1 ),

new state(0,0, -1,0, 1,0, -1,-1),

new state(0,0, 0,1, 0,-1, -1,1),

new state(0,0, 1,0, -1,0, 1,1)};

}

}

class j extends tetromino {

public j() {

cells[0] = new cell(0, 4, tetris.j);

cells[1] = new cell(0, 3, tetris.j);

cells[2] = new cell(0, 5, tetris.j);

cells[3] = new cell(1, 5, tetris.j);

states = new state[]{

new state(0,0, 0,-1, 0,1, 1,1),

new state(0,0, -1,0, 1,0, 1,-1),

new state(0,0, 0,1, 0,-1, -1,-1),

new state(0,0, 1,0, -1,0, -1,1 )};

}

}

class s extends tetromino {

public s() {

cells[0] = new cell(0, 4, tetris.s);

cells[1] = new cell(0, 5, tetris.s);

cells[2] = new cell(1, 3, tetris.s);

cells[3] = new cell(1, 4, tetris.s);

states = new state[]{

new state(0,0, 0,1, 1,-1, 1,0 ),

new state(0,0, -1,0, 1,1, 0,1 )};

}

}

class z extends tetromino {

public z() {

cells[0] = new cell(1, 4, tetris.z);

cells[1] = new cell(0, 3, tetris.z);

cells[2] = new cell(0, 4, tetris.z);

cells[3] = new cell(1, 5, tetris.z);

states = new state[]{

new state(0,0, -1,-1, -1,0, 0,1 ),

new state(0,0, -1,1, 0,1, 1,0 )};

}

}

class o extends tetromino {

public o() {

cells[0] = new cell(0, 4, tetris.o);

cells[1] = new cell(0, 5, tetris.o);

cells[2] = new cell(1, 4, tetris.o);

cells[3] = new cell(1, 5, tetris.o);

states = new state[]{

new state(0,0, 0,1, 1,0, 1,1 ),

new state(0,0, 0,1, 1,0, 1,1 )};

}

}

以上就是java实现俄罗斯方块的实例,如有疑问请留言或者到本站社区讨论,感谢阅读,希望能帮助到大家,谢谢大家对本站的支持!

原文链接:http://www.cnblogs.com/Renyi-Fan/p/7220327.html

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