java项目 俄罗斯方块
一、心得
二、游戏实例
游戏截图
目录结构
三、代码
1、主界面 tetris.java
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package com.fry.tetris;
import java.util.arrays;
import java.util.random;
/**
* 4格方块
*/
public class tetromino {
protected cell[] cells = new cell[ 4 ];
/** 保存旋转的相对于轴位置状态 */
protected state[] states;
/** 随机生成 4格方块, 使用简单工厂方法模式!
* randomtetromino 随机生成一个四格方块
* 这个方面的返回值是多态的!
* */
public static tetromino randomtetromino(){
random r = new random();
int type = r.nextint( 7 );
switch (type){
case 0 : return new t();
case 1 : return new i();
case 2 : return new j();
case 3 : return new l();
case 4 : return new o();
case 5 : return new s();
case 6 : return new z();
}
return null ;
}
public cell[] getcells() {
return cells;
}
/** 下落 */
public void softdrop(){
for ( int i= 0 ; i<cells.length; i++){
cells[i].movedown();
}
}
public void moveright(){
//system.out.println("moveright()");
for ( int i= 0 ; i<cells.length; i++){
this .cells[i].moveright();
}
}
public void moveleft(){
for ( int i= 0 ; i<cells.length; i++){
cells[i].moveleft();
}
}
private int index = 100000 ;
/** 在 tetromino 上添加方法 */
public void rotateright() {
index++; //index = 10001
// index % states.length = 10001 % 4 = 1
state s = states[index%states.length]; //s1
// [0] + s1 = [1]
cell o = cells[ 0 ]; //获取当前的轴
//轴与相对位置的和作为旋转以后的格子位置
cells[ 1 ].setrow(o.getrow()+s.row1);
cells[ 1 ].setcol(o.getcol()+s.col1);
cells[ 2 ].setrow(o.getrow()+s.row2);
cells[ 2 ].setcol(o.getcol()+s.col2);
cells[ 3 ].setrow(o.getrow()+s.row3);
cells[ 3 ].setcol(o.getcol()+s.col3);
}
/** 在 tetromino 上添加方法 */
public void rotateleft() {
index--; //index = 10001
// index % states.length = 10001 % 4 = 1
state s = states[index%states.length]; //s1
// [0] + s1 = [1]
cell o = cells[ 0 ]; //获取当前的轴
cells[ 1 ].setrow(o.getrow()+s.row1);
cells[ 1 ].setcol(o.getcol()+s.col1);
cells[ 2 ].setrow(o.getrow()+s.row2);
cells[ 2 ].setcol(o.getcol()+s.col2);
cells[ 3 ].setrow(o.getrow()+s.row3);
cells[ 3 ].setcol(o.getcol()+s.col3);
}
@override
public string tostring() {
return arrays.tostring(cells);
}
/** tetromino 类中添加的 内部类 用于记录旋转状态 */
protected class state{
int row0,col0,row1,col1,row2,col2,row3,col3;
public state( int row0, int col0, int row1, int col1,
int row2, int col2,
int row3, int col3) {
this .row0 = row0;
this .col0 = col0;
this .row1 = row1;
this .col1 = col1;
this .row2 = row2;
this .col2 = col2;
this .row3 = row3;
this .col3 = col3;
}
}
} //tetromino 类的结束
class t extends tetromino{
public t() {
cells[ 0 ] = new cell( 0 , 4 , tetris.t);
cells[ 1 ] = new cell( 0 , 3 , tetris.t);
cells[ 2 ] = new cell( 0 , 5 , tetris.t);
cells[ 3 ] = new cell( 1 , 4 , tetris.t);
states = new state[]{
new state( 0 , 0 , 0 ,- 1 , 0 , 1 , 1 , 0 ),
new state( 0 , 0 , - 1 , 0 , 1 , 0 , 0 ,- 1 ),
new state( 0 , 0 , 0 , 1 , 0 ,- 1 , - 1 , 0 ),
new state( 0 , 0 , 1 , 0 , - 1 , 0 , 0 , 1 )};
}
}
class i extends tetromino{
public i() {
cells[ 0 ] = new cell( 0 , 4 , tetris.i);
cells[ 1 ] = new cell( 0 , 3 , tetris.i);
cells[ 2 ] = new cell( 0 , 5 , tetris.i);
cells[ 3 ] = new cell( 0 , 6 , tetris.i);
states = new state[]{
new state( 0 , 0 , 0 , 1 , 0 ,- 1 , 0 ,- 2 ),
new state( 0 , 0 , - 1 , 0 , 1 , 0 , 2 , 0 )};
}
}
class l extends tetromino {
public l() {
cells[ 0 ] = new cell( 0 , 4 , tetris.l);
cells[ 1 ] = new cell( 0 , 3 , tetris.l);
cells[ 2 ] = new cell( 0 , 5 , tetris.l);
cells[ 3 ] = new cell( 1 , 3 , tetris.l);
states = new state[]{
new state( 0 , 0 , 0 ,- 1 , 0 , 1 , 1 ,- 1 ),
new state( 0 , 0 , - 1 , 0 , 1 , 0 , - 1 ,- 1 ),
new state( 0 , 0 , 0 , 1 , 0 ,- 1 , - 1 , 1 ),
new state( 0 , 0 , 1 , 0 , - 1 , 0 , 1 , 1 )};
}
}
class j extends tetromino {
public j() {
cells[ 0 ] = new cell( 0 , 4 , tetris.j);
cells[ 1 ] = new cell( 0 , 3 , tetris.j);
cells[ 2 ] = new cell( 0 , 5 , tetris.j);
cells[ 3 ] = new cell( 1 , 5 , tetris.j);
states = new state[]{
new state( 0 , 0 , 0 ,- 1 , 0 , 1 , 1 , 1 ),
new state( 0 , 0 , - 1 , 0 , 1 , 0 , 1 ,- 1 ),
new state( 0 , 0 , 0 , 1 , 0 ,- 1 , - 1 ,- 1 ),
new state( 0 , 0 , 1 , 0 , - 1 , 0 , - 1 , 1 )};
}
}
class s extends tetromino {
public s() {
cells[ 0 ] = new cell( 0 , 4 , tetris.s);
cells[ 1 ] = new cell( 0 , 5 , tetris.s);
cells[ 2 ] = new cell( 1 , 3 , tetris.s);
cells[ 3 ] = new cell( 1 , 4 , tetris.s);
states = new state[]{
new state( 0 , 0 , 0 , 1 , 1 ,- 1 , 1 , 0 ),
new state( 0 , 0 , - 1 , 0 , 1 , 1 , 0 , 1 )};
}
}
class z extends tetromino {
public z() {
cells[ 0 ] = new cell( 1 , 4 , tetris.z);
cells[ 1 ] = new cell( 0 , 3 , tetris.z);
cells[ 2 ] = new cell( 0 , 4 , tetris.z);
cells[ 3 ] = new cell( 1 , 5 , tetris.z);
states = new state[]{
new state( 0 , 0 , - 1 ,- 1 , - 1 , 0 , 0 , 1 ),
new state( 0 , 0 , - 1 , 1 , 0 , 1 , 1 , 0 )};
}
}
class o extends tetromino {
public o() {
cells[ 0 ] = new cell( 0 , 4 , tetris.o);
cells[ 1 ] = new cell( 0 , 5 , tetris.o);
cells[ 2 ] = new cell( 1 , 4 , tetris.o);
cells[ 3 ] = new cell( 1 , 5 , tetris.o);
states = new state[]{
new state( 0 , 0 , 0 , 1 , 1 , 0 , 1 , 1 ),
new state( 0 , 0 , 0 , 1 , 1 , 0 , 1 , 1 )};
}
}
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二、cell.java
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package com.fry.tetris;
import java.awt.image;
/**
* 格子
* 每一个小格子,就有所在的行 列 和图片
*/
public class cell {
private int row;
private int col;
//private int color;
private image image; //格子的贴图
public cell() {
}
public cell( int row, int col, image image) {
super ();
this .row = row;
this .col = col;
this .image = image;
}
public int getrow() {
return row;
}
public void setrow( int row) {
this .row = row;
}
public int getcol() {
return col;
}
public void setcol( int col) {
this .col = col;
}
public image getimage() {
return image;
}
public void setimage(image image) {
this .image = image;
}
public void moveright(){
col++;
//system.out.println("cell moveright()" + col);
}
public void moveleft(){
col--;
}
public void movedown(){
row++;
}
@override
public string tostring() {
return "[" +row+ "," +col+ "]" ;
}
}
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三、功能实现 tetromino.java
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package com.fry.tetris;
import java.util.arrays;
import java.util.random;
/**
* 4格方块
*/
public class tetromino {
protected cell[] cells = new cell[ 4 ];
/** 保存旋转的相对于轴位置状态 */
protected state[] states;
/** 随机生成 4格方块, 使用简单工厂方法模式!
* randomtetromino 随机生成一个四格方块
* 这个方面的返回值是多态的!
* */
public static tetromino randomtetromino(){
random r = new random();
int type = r.nextint( 7 );
switch (type){
case 0 : return new t();
case 1 : return new i();
case 2 : return new j();
case 3 : return new l();
case 4 : return new o();
case 5 : return new s();
case 6 : return new z();
}
return null ;
}
public cell[] getcells() {
return cells;
}
/** 下落 */
public void softdrop(){
for ( int i= 0 ; i<cells.length; i++){
cells[i].movedown();
}
}
public void moveright(){
//system.out.println("moveright()");
for ( int i= 0 ; i<cells.length; i++){
this .cells[i].moveright();
}
}
public void moveleft(){
for ( int i= 0 ; i<cells.length; i++){
cells[i].moveleft();
}
}
private int index = 100000 ;
/** 在 tetromino 上添加方法 */
public void rotateright() {
index++; //index = 10001
// index % states.length = 10001 % 4 = 1
state s = states[index%states.length]; //s1
// [0] + s1 = [1]
cell o = cells[ 0 ]; //获取当前的轴
//轴与相对位置的和作为旋转以后的格子位置
cells[ 1 ].setrow(o.getrow()+s.row1);
cells[ 1 ].setcol(o.getcol()+s.col1);
cells[ 2 ].setrow(o.getrow()+s.row2);
cells[ 2 ].setcol(o.getcol()+s.col2);
cells[ 3 ].setrow(o.getrow()+s.row3);
cells[ 3 ].setcol(o.getcol()+s.col3);
}
/** 在 tetromino 上添加方法 */
public void rotateleft() {
index--; //index = 10001
// index % states.length = 10001 % 4 = 1
state s = states[index%states.length]; //s1
// [0] + s1 = [1]
cell o = cells[ 0 ]; //获取当前的轴
cells[ 1 ].setrow(o.getrow()+s.row1);
cells[ 1 ].setcol(o.getcol()+s.col1);
cells[ 2 ].setrow(o.getrow()+s.row2);
cells[ 2 ].setcol(o.getcol()+s.col2);
cells[ 3 ].setrow(o.getrow()+s.row3);
cells[ 3 ].setcol(o.getcol()+s.col3);
}
@override
public string tostring() {
return arrays.tostring(cells);
}
/** tetromino 类中添加的 内部类 用于记录旋转状态 */
protected class state{
int row0,col0,row1,col1,row2,col2,row3,col3;
public state( int row0, int col0, int row1, int col1,
int row2, int col2,
int row3, int col3) {
this .row0 = row0;
this .col0 = col0;
this .row1 = row1;
this .col1 = col1;
this .row2 = row2;
this .col2 = col2;
this .row3 = row3;
this .col3 = col3;
}
}
} //tetromino 类的结束
class t extends tetromino{
public t() {
cells[ 0 ] = new cell( 0 , 4 , tetris.t);
cells[ 1 ] = new cell( 0 , 3 , tetris.t);
cells[ 2 ] = new cell( 0 , 5 , tetris.t);
cells[ 3 ] = new cell( 1 , 4 , tetris.t);
states = new state[]{
new state( 0 , 0 , 0 ,- 1 , 0 , 1 , 1 , 0 ),
new state( 0 , 0 , - 1 , 0 , 1 , 0 , 0 ,- 1 ),
new state( 0 , 0 , 0 , 1 , 0 ,- 1 , - 1 , 0 ),
new state( 0 , 0 , 1 , 0 , - 1 , 0 , 0 , 1 )};
}
}
class i extends tetromino{
public i() {
cells[ 0 ] = new cell( 0 , 4 , tetris.i);
cells[ 1 ] = new cell( 0 , 3 , tetris.i);
cells[ 2 ] = new cell( 0 , 5 , tetris.i);
cells[ 3 ] = new cell( 0 , 6 , tetris.i);
states = new state[]{
new state( 0 , 0 , 0 , 1 , 0 ,- 1 , 0 ,- 2 ),
new state( 0 , 0 , - 1 , 0 , 1 , 0 , 2 , 0 )};
}
}
class l extends tetromino {
public l() {
cells[ 0 ] = new cell( 0 , 4 , tetris.l);
cells[ 1 ] = new cell( 0 , 3 , tetris.l);
cells[ 2 ] = new cell( 0 , 5 , tetris.l);
cells[ 3 ] = new cell( 1 , 3 , tetris.l);
states = new state[]{
new state( 0 , 0 , 0 ,- 1 , 0 , 1 , 1 ,- 1 ),
new state( 0 , 0 , - 1 , 0 , 1 , 0 , - 1 ,- 1 ),
new state( 0 , 0 , 0 , 1 , 0 ,- 1 , - 1 , 1 ),
new state( 0 , 0 , 1 , 0 , - 1 , 0 , 1 , 1 )};
}
}
class j extends tetromino {
public j() {
cells[ 0 ] = new cell( 0 , 4 , tetris.j);
cells[ 1 ] = new cell( 0 , 3 , tetris.j);
cells[ 2 ] = new cell( 0 , 5 , tetris.j);
cells[ 3 ] = new cell( 1 , 5 , tetris.j);
states = new state[]{
new state( 0 , 0 , 0 ,- 1 , 0 , 1 , 1 , 1 ),
new state( 0 , 0 , - 1 , 0 , 1 , 0 , 1 ,- 1 ),
new state( 0 , 0 , 0 , 1 , 0 ,- 1 , - 1 ,- 1 ),
new state( 0 , 0 , 1 , 0 , - 1 , 0 , - 1 , 1 )};
}
}
class s extends tetromino {
public s() {
cells[ 0 ] = new cell( 0 , 4 , tetris.s);
cells[ 1 ] = new cell( 0 , 5 , tetris.s);
cells[ 2 ] = new cell( 1 , 3 , tetris.s);
cells[ 3 ] = new cell( 1 , 4 , tetris.s);
states = new state[]{
new state( 0 , 0 , 0 , 1 , 1 ,- 1 , 1 , 0 ),
new state( 0 , 0 , - 1 , 0 , 1 , 1 , 0 , 1 )};
}
}
class z extends tetromino {
public z() {
cells[ 0 ] = new cell( 1 , 4 , tetris.z);
cells[ 1 ] = new cell( 0 , 3 , tetris.z);
cells[ 2 ] = new cell( 0 , 4 , tetris.z);
cells[ 3 ] = new cell( 1 , 5 , tetris.z);
states = new state[]{
new state( 0 , 0 , - 1 ,- 1 , - 1 , 0 , 0 , 1 ),
new state( 0 , 0 , - 1 , 1 , 0 , 1 , 1 , 0 )};
}
}
class o extends tetromino {
public o() {
cells[ 0 ] = new cell( 0 , 4 , tetris.o);
cells[ 1 ] = new cell( 0 , 5 , tetris.o);
cells[ 2 ] = new cell( 1 , 4 , tetris.o);
cells[ 3 ] = new cell( 1 , 5 , tetris.o);
states = new state[]{
new state( 0 , 0 , 0 , 1 , 1 , 0 , 1 , 1 ),
new state( 0 , 0 , 0 , 1 , 1 , 0 , 1 , 1 )};
}
}
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以上就是java实现俄罗斯方块的实例,如有疑问请留言或者到本站社区讨论,感谢阅读,希望能帮助到大家,谢谢大家对本站的支持!
原文链接:http://www.cnblogs.com/Renyi-Fan/p/7220327.html
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