之前的两篇文章:java实现两人五子棋游戏(二) 画出棋盘;java实现两人五子棋游戏(三) 画出棋子
前面,我们已经画好的棋盘和棋子,接下来,我们要通过鼠标点击屏幕获取落子位置并落子(先不考虑行棋方和胜负判断)。
步骤:
1)捕捉鼠标按下的位置
2)经过坐标变换(由像素位置->0-19的棋盘位置)
3)更新记录棋盘状态的二维数组
4)重新渲染绘制棋盘。
————-落子动作代码示例如下————–
一个棋子类chessman.java
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package xchen.test.simplegobang;
public class chessman {
private int color; //1-white,0-black
private boolean placed = false ;
public chessman( int color, boolean placed){
this .color=color;
this .placed=placed;
}
public boolean getplaced() {
return placed;
}
public void setplaced( boolean placed) {
this .placed = placed;
}
public int getcolor() {
return color;
}
public void setcolor( int color) {
this .color = color;
}
}
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drawchessboard.java
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package xchen.test.simplegobang;
import java.awt.graphics;
import java.awt.graphics2d;
import java.awt.radialgradientpaint;
import java.awt.image;
import java.awt.toolkit;
import java.awt.event.mouseevent;
import java.awt.event.mouselistener;
import java.awt.color;
import javax.swing.jpanel;
public class drawchessboard extends jpanel implements mouselistener{
final static int black= 0 ;
final static int white= 1 ;
public int chesscolor = black;
int chessman_width= 30 ;
public image boardimg;
final private int rows = 19 ;
chessman[][] chessstatus= new chessman[rows+ 1 ][rows+ 1 ];
public drawchessboard() {
boardimg = toolkit.getdefaulttoolkit().getimage( "res/drawable/chessboard2.png" );
if (boardimg == null )
system.err.println( "png do not exist" );
addmouselistener( this );
}
@override
protected void paintcomponent(graphics g) {
// todo auto-generated method stub
system.out.println( "draw!!" );
super .paintcomponent(g);
int imgwidth = boardimg.getheight( this );
int imgheight = boardimg.getwidth( this );
int fwidth = getwidth();
int fheight= getheight();
int x=(fwidth-imgwidth)/ 2 ;
int y=(fheight-imgheight)/ 2 ;
int span_x=imgwidth/rows;
int span_y=imgheight/rows;
g.drawimage(boardimg, x, y, null );
//画横线
for ( int i= 0 ;i<rows;i++)
{
g.drawline(x, y+i*span_y, fwidth-x,y+i*span_y);
}
//画竖线
for ( int i= 0 ;i<rows;i++)
{
g.drawline(x+i*span_x, y, x+i*span_x,fheight-y);
}
//画棋子
for ( int i= 0 ;i<rows+ 1 ;i++)
{
for ( int j= 0 ;j<rows+ 1 ;j++)
{
if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true )
{
system.out.println( "draw chessman " +i+ " " +j);
int pos_x=x+i*span_x;
int pos_y=y+j*span_y;
float radius_b= 40 ;
float radius_w= 80 ;
float [] fractions = new float []{0f,1f};
java.awt.color[] colors_b = new java.awt.color[]{color.black,color.white};
color[] colors_w = new color[]{color.white,color.black};
radialgradientpaint paint;
if (chessstatus[i][j].getcolor()== 1 )
{
system.out.println( "draw white chess" );
paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w* 2 , fractions, colors_w);
} else {
system.out.println( "draw black chess" );
paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b* 2 , fractions, colors_b);
}
((graphics2d)g).setpaint(paint);
((graphics2d)g).filloval(pos_x-chessman_width/ 2 ,pos_y-chessman_width/ 2 ,chessman_width,chessman_width);
}
}
}
}
@override
//当用户按下鼠标按钮时发生
public void mousepressed(mouseevent e) {
int point_x=e.getx();
int point_y=e.gety();
int imgwidth = boardimg.getheight( this );
int imgheight = boardimg.getwidth( this );
int fwidth = getwidth();
int fheight= getheight();
int x=(fwidth-imgwidth)/ 2 ;
int y=(fheight-imgheight)/ 2 ;
int span_x=imgwidth/rows;
int span_y=imgheight/rows;
system.out.println( "press" );
int status_x = 0 ;
int status_y = 0 ;
if (point_x>=x && point_x<=x+imgwidth && point_y>=y && point_y <= y+imgheight)
{
system.out.println( "合法" );
for ( int i= 0 ;i<rows+ 1 ;i++)
{
if (point_x>=x-chessman_width/ 2 + 1 +i*span_x)
{
if (point_x<=x+chessman_width/ 2 - 1 +i*span_x) //如果是width/2会在中间点出现两个匹配值
{
system.out.println( "point x " +i+ " " +point_x+ " " +(x-chessman_width/ 2 +i*span_x)+ " " +(x+chessman_width/ 2 +i*span_x));
status_x = i;
}
}
}
for ( int i= 0 ;i<rows+ 1 ;i++)
{
if (point_y>=y-chessman_width/ 2 + 1 +i*span_y)
{
if (point_y <= y+chessman_width/ 2 - 1 +i*span_y)
{
system.out.println( "point y " +i+ " " +point_y+ " " +(y-chessman_width/ 2 + 1 +i*span_y)+ " " +(y+chessman_width/ 2 - 1 +i*span_y));
status_y = i;
}
}
}
chessman chessman = new chessman(black, true );
chessstatus[status_x][status_y]=chessman;
repaint();
}
system.out.println(status_x+ " " +status_y+ " " +chessstatus[status_x][status_y].getcolor()+ " " +chessstatus[status_x][status_y].getplaced());
}
@override
//当用户按下并松开鼠标按钮时发生
public void mouseclicked(mouseevent e) {
// todo auto-generated method stub
}
@override
public void mousereleased(mouseevent e) {
// todo auto-generated method stub
}
@override
public void mouseentered(mouseevent e) {
// todo auto-generated method stub
}
@override
public void mouseexited(mouseevent e) {
// todo auto-generated method stub
}
}
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主模块代码不变
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package xchen.test.simplegobang;
import java.awt.container;
import javax.swing.jframe;
import xchen.test.simplegobang.drawchessboard;
public class main extends jframe{
private drawchessboard drawchessboard;
public main() {
drawchessboard = new drawchessboard();
//frame标题
settitle( "单机五子棋" );
container containerpane =getcontentpane();
containerpane.add(drawchessboard);
}
public static void main(string[] args) {
main m = new main();
m.setsize( 800 , 800 );
m.setvisible( true );
}
}
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运行一下
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持快网idc。
原文链接:https://blog.csdn.net/v_xchen_v/article/details/53438858
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