Java实现两人五子棋游戏(四) 落子动作的实现

2025-05-29 0 33

之前的两篇文章:java实现两人五子棋游戏(二) 画出棋盘;java实现两人五子棋游戏(三) 画出棋子

Java实现两人五子棋游戏(四) 落子动作的实现

前面,我们已经画好的棋盘和棋子,接下来,我们要通过鼠标点击屏幕获取落子位置并落子(先不考虑行棋方和胜负判断)。

步骤:

1)捕捉鼠标按下的位置

2)经过坐标变换(由像素位置->0-19的棋盘位置)

3)更新记录棋盘状态的二维数组

4)重新渲染绘制棋盘。

————-落子动作代码示例如下————–

Java实现两人五子棋游戏(四) 落子动作的实现

一个棋子类chessman.java

?

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27
package xchen.test.simplegobang;

public class chessman {

private int color;//1-white,0-black

private boolean placed = false;

public chessman(int color,boolean placed){

this.color=color;

this.placed=placed;

}

public boolean getplaced() {

return placed;

}

public void setplaced(boolean placed) {

this.placed = placed;

}

public int getcolor() {

return color;

}

public void setcolor(int color) {

this.color = color;

}

}

drawchessboard.java

?

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

43

44

45

46

47

48

49

50

51

52

53

54

55

56

57

58

59

60

61

62

63

64

65

66

67

68

69

70

71

72

73

74

75

76

77

78

79

80

81

82

83

84

85

86

87

88

89

90

91

92

93

94

95

96

97

98

99

100

101

102

103

104

105

106

107

108

109

110

111

112

113

114

115

116

117

118

119

120

121

122

123

124

125

126

127

128

129

130

131

132

133

134

135

136

137

138

139

140

141

142

143

144

145

146

147

148

149

150

151

152

153

154

155

156

157

158

159

160

161

162

163
package xchen.test.simplegobang;

import java.awt.graphics;

import java.awt.graphics2d;

import java.awt.radialgradientpaint;

import java.awt.image;

import java.awt.toolkit;

import java.awt.event.mouseevent;

import java.awt.event.mouselistener;

import java.awt.color;

import javax.swing.jpanel;

public class drawchessboard extends jpanel implements mouselistener{

final static int black=0;

final static int white=1;

public int chesscolor = black;

int chessman_width=30;

public image boardimg;

final private int rows = 19;

chessman[][] chessstatus=new chessman[rows+1][rows+1];

public drawchessboard() {

boardimg = toolkit.getdefaulttoolkit().getimage("res/drawable/chessboard2.png");

if(boardimg == null)

system.err.println("png do not exist");

addmouselistener(this);

}

@override

protected void paintcomponent(graphics g) {

// todo auto-generated method stub

system.out.println("draw!!");

super.paintcomponent(g);

int imgwidth = boardimg.getheight(this);

int imgheight = boardimg.getwidth(this);

int fwidth = getwidth();

int fheight= getheight();

int x=(fwidth-imgwidth)/2;

int y=(fheight-imgheight)/2;

int span_x=imgwidth/rows;

int span_y=imgheight/rows;

g.drawimage(boardimg, x, y, null);

//画横线

for(int i=0;i<rows;i++)

{

g.drawline(x, y+i*span_y, fwidth-x,y+i*span_y);

}

//画竖线

for(int i=0;i<rows;i++)

{

g.drawline(x+i*span_x, y, x+i*span_x,fheight-y);

}

//画棋子

for(int i=0;i<rows+1;i++)

{

for(int j=0;j<rows+1;j++)

{

if(chessstatus[i][j]!=null&&chessstatus[i][j].getplaced()==true)

{

system.out.println("draw chessman "+i+" "+j);

int pos_x=x+i*span_x;

int pos_y=y+j*span_y;

float radius_b=40;

float radius_w=80;

float[] fractions = new float[]{0f,1f};

java.awt.color[] colors_b = new java.awt.color[]{color.black,color.white};

color[] colors_w = new color[]{color.white,color.black};

radialgradientpaint paint;

if(chessstatus[i][j].getcolor()==1)

{

system.out.println("draw white chess");

paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w*2, fractions, colors_w);

}else{

system.out.println("draw black chess");

paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b*2, fractions, colors_b);

}

((graphics2d)g).setpaint(paint);

((graphics2d)g).filloval(pos_x-chessman_width/2,pos_y-chessman_width/2,chessman_width,chessman_width);

}

}

}

}

@override

//当用户按下鼠标按钮时发生

public void mousepressed(mouseevent e) {

int point_x=e.getx();

int point_y=e.gety();

int imgwidth = boardimg.getheight(this);

int imgheight = boardimg.getwidth(this);

int fwidth = getwidth();

int fheight= getheight();

int x=(fwidth-imgwidth)/2;

int y=(fheight-imgheight)/2;

int span_x=imgwidth/rows;

int span_y=imgheight/rows;

system.out.println("press");

int status_x = 0;

int status_y = 0;

if(point_x>=x && point_x<=x+imgwidth && point_y>=y && point_y <= y+imgheight)

{

system.out.println("合法");

for(int i=0;i<rows+1;i++)

{

if(point_x>=x-chessman_width/2+1+i*span_x)

{

if(point_x<=x+chessman_width/2-1+i*span_x)//如果是width/2会在中间点出现两个匹配值

{

system.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x));

status_x = i;

}

}

}

for(int i=0;i<rows+1;i++)

{

if(point_y>=y-chessman_width/2+1+i*span_y)

{

if(point_y <= y+chessman_width/2-1+i*span_y)

{

system.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y));

status_y = i;

}

}

}

chessman chessman = new chessman(black, true);

chessstatus[status_x][status_y]=chessman;

repaint();

}

system.out.println(status_x+" "+status_y+" "+chessstatus[status_x][status_y].getcolor()+" "+chessstatus[status_x][status_y].getplaced());

}

@override

//当用户按下并松开鼠标按钮时发生

public void mouseclicked(mouseevent e) {

// todo auto-generated method stub

}

@override

public void mousereleased(mouseevent e) {

// todo auto-generated method stub

}

@override

public void mouseentered(mouseevent e) {

// todo auto-generated method stub

}

@override

public void mouseexited(mouseevent e) {

// todo auto-generated method stub

}

}

主模块代码不变

?

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24
package xchen.test.simplegobang;

import java.awt.container;

import javax.swing.jframe;

import xchen.test.simplegobang.drawchessboard;

public class main extends jframe{

private drawchessboard drawchessboard;

public main() {

drawchessboard = new drawchessboard();

//frame标题

settitle("单机五子棋");

container containerpane =getcontentpane();

containerpane.add(drawchessboard);

}

public static void main(string[] args) {

main m = new main();

m.setsize(800, 800);

m.setvisible(true);

}

}

运行一下

Java实现两人五子棋游戏(四) 落子动作的实现

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持快网idc。

原文链接:https://blog.csdn.net/v_xchen_v/article/details/53438858

收藏 (0) 打赏

感谢您的支持,我会继续努力的!

打开微信/支付宝扫一扫,即可进行扫码打赏哦,分享从这里开始,精彩与您同在
点赞 (0)

声明:本站所有文章,如无特殊说明或标注,均为本站原创发布。任何个人或组织,在未征得本站同意时,禁止复制、盗用、采集、发布本站内容到任何网站、书籍等各类媒体平台。如若本站内容侵犯了原著者的合法权益,可联系我们进行处理。

快网idc优惠网 建站教程 Java实现两人五子棋游戏(四) 落子动作的实现 https://www.kuaiidc.com/112393.html

相关文章

发表评论
暂无评论