之前的两篇文章:java实现两人五子棋游戏(二) 画出棋盘;java实现两人五子棋游戏(三) 画出棋子;java实现两人五子棋游戏(四) 落子动作的实现;Java实现两人五子棋游戏(五) 判断是否有一方胜出;java实现两人五子棋游戏(六) 行棋方变换,可以点击查看。
接下来我们要实现的功能是在有五连珠的时候,在屏幕上提示信息。直接在mousepressed函数的iswin部分使用showmessagedialog即可。
mousepressed函数代码如下:
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@override
//当用户按下鼠标按钮时发生
public void mousepressed(mouseevent e) {
int point_x=e.getx();
int point_y=e.gety();
int imgwidth = boardimg.getheight( this );
int imgheight = boardimg.getwidth( this );
int fwidth = getwidth();
int fheight= getheight();
int x=(fwidth-imgwidth)/ 2 ;
int y=(fheight-imgheight)/ 2 ;
int span_x=imgwidth/rows;
int span_y=imgheight/rows;
//system.out.println("press");
int status_x = 0 ;
int status_y = 0 ;
if (point_x>=x && point_x<=x+imgwidth && point_y>=y && point_y <= y+imgheight)
{
//system.out.println("合法");
for ( int i= 0 ;i<rows+ 1 ;i++)
{
if (point_x>=x-chessman_width/ 2 + 1 +i*span_x)
{
if (point_x<=x+chessman_width/ 2 - 1 +i*span_x) //如果是width/2会在中间点出现两个匹配值
{
//system.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x));
status_x = i;
}
}
}
for ( int i= 0 ;i<rows+ 1 ;i++)
{
if (point_y>=y-chessman_width/ 2 + 1 +i*span_y)
{
if (point_y <= y+chessman_width/ 2 - 1 +i*span_y)
{
//system.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y));
status_y = i;
}
}
}
if (chessstatus[status_x][status_y]== null ||chessstatus[status_x][status_y].getplaced()== false )
{
chessman chessman = new chessman(chesscolor, true );
chessstatus[status_x][status_y]=chessman;
system.out.println( "chess color:" +chesscolor);
if (chesscolor==black)
{
chesscolor = white;
} else {
chesscolor = black;
}
repaint();
//如果胜出,给出提示信息
if (iswin(status_x, status_y, chessstatus))
{
system.out.println( "win!!!!!" );
string winner;
//如果下一子是白色的,那么此次为黑方
if (chesscolor == white)
winner = "黑方" ;
else
winner = "白方" ;
string mstring = string.format( "恭喜,%s win!!!!!" , winner);
joptionpane.showmessagedialog( this , mstring);
}
}
}
}
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运行一下:
至此,我们完成了最基本的五子棋功能。下面我将完整代码贴出:
chessman.java
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package xchen.test.simplegobang;
public class chessman {
private int color; //1-white,0-black
private boolean placed = false ;
int matchcount = 1 ;
public chessman( int color, boolean placed){
this .color=color;
this .placed=placed;
}
public boolean getplaced() {
return placed;
}
public void setplaced( boolean placed) {
this .placed = placed;
}
public int getcolor() {
return color;
}
public void setcolor( int color) {
this .color = color;
}
}
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main.java
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package xchen.test.simplegobang;
import java.awt.container;
import javax.swing.jframe;
import xchen.test.simplegobang.drawchessboard;
public class main extends jframe{
private drawchessboard drawchessboard;
public main() {
drawchessboard = new drawchessboard();
//frame标题
settitle( "单机五子棋" );
container containerpane =getcontentpane();
containerpane.add(drawchessboard);
}
public static void main(string[] args) {
main m = new main();
m.setsize( 800 , 800 );
m.setvisible( true );
}
}
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drawchessboard.java
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