java实现简单扫雷小游戏

2025-05-29 0 100

本文实例为大家分享了java实现扫雷游戏的具体代码,供大家参考,具体内容如下

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import java.awt.borderlayout;

import java.awt.color;

import java.awt.container;

import java.awt.gridlayout;

import java.awt.insets;

import java.awt.label;

import java.awt.event.actionevent;

import java.awt.event.actionlistener;

import java.awt.event.itemevent;

import java.awt.event.itemlistener;

import java.awt.event.mouseevent;

import java.awt.event.mouselistener;

import java.util.random;

import javax.swing.jbutton;

import javax.swing.jcombobox;

import javax.swing.jframe;

import javax.swing.joptionpane;

import javax.swing.jpanel;

public class saolei implements mouselistener,actionlistener{

jpanel p=new jpanel();

jframe frame = new jframe("扫雷");

@suppresswarnings("rawtypes")

jcombobox combobox = new jcombobox();

jbutton reset = new jbutton("重新开始");

container container = new container();

//游戏数据结构

saoleiconstant constant = new saoleiconstant();

jbutton[][] buttons = new jbutton[constant.row][constant.col];//定义按钮

int[][] counts = new int [constant.row][constant.col];//定义整型数组保存按钮下方雷数

//创建构造方法

public saolei() {

//显示窗口

frame.setsize(600,700);//600*700

frame.setresizable(false);

frame.setdefaultcloseoperation(jframe.exit_on_close);

frame.setlayout(new borderlayout());

//添加重来、选择难度按钮

addtopbutton();

//添加雷区按钮

addbuttons();

//埋雷

addlei();

//添加雷的计数

calcneibolei();

frame.setvisible(true);

}

void addtopbutton() {

p.removeall();

p.add(reset);

reset.setbackground(color.green);

reset.setopaque(true);

reset.addactionlistener(this);

//combobox.additem("选择难度");

combobox.additem("新手难度");

combobox.additem("初级难度");

combobox.additem("中级难度");

combobox.additem("高级难度");

combobox.additem("大师难度");

combobox.setbackground(color.green);

combobox.setopaque(true);

combobox.additemlistener(new itemlistener(){

@override

public void itemstatechanged(itemevent e) {

string item = e.getitem().tostring();

if(item == "新手难度") {

constant.leicount = 20;

resetgame();

} else if(item == "初级难度") {

constant.leicount = 43;

resetgame();

} else if(item == "中级难度"){

constant.leicount = 63;

resetgame();

} else if(item == "高级难度"){

constant.leicount = 99;

resetgame();

} else if(item == "大师难度") {

constant.leicount = 119;

resetgame();

}

}

});

p.add(combobox);

frame.add(p,borderlayout.north);

//p.add(new label("总雷数:"+constant.leicount,label.center));

//p.add(new label("总雷数:"+constant.leicount,label.right));

}

/*

void addnandubutton() {

nandu.setbackground(color.green);

nandu.setopaque(true);

nandu.addactionlistener(this);

frame.add(nandu,borderlayout.west);

}

void addresetbutton() {

reset.setbackground(color.green);

reset.setopaque(true);

reset.addactionlistener(this);

//reset.addmouselistener(this);

frame.add(reset,borderlayout.north);

}

*/

void addlei() {

random rand = new random();

int randrow,randcol;

for(int i=0; i<constant.leicount; i++) {

randrow = rand.nextint(constant.row);

randcol = rand.nextint(constant.col);

if(counts[randrow][randcol] == constant.leicode) {

i--;

} else {

counts[randrow][randcol] = constant.leicode;

//buttons[randrow][randcol].settext("x");

}

}

}

void addbuttons() {

frame.add(container,borderlayout.center);

container.setlayout(new gridlayout(constant.row,constant.col));

for(int i=0;i<constant.row;i++) {

for(int j=0;j<constant.col;j++) {

jbutton button = new jbutton();

button.setbackground(color.white);

button.setopaque(true);

button.addactionlistener(this);

button.addmouselistener((mouselistener) this);

buttons[i][j] = button;

container.add(button);

}

}

}

void calcneibolei() {

int count;

for(int i=0;i<constant.row;i++) {

for(int j=0;j<constant.col;j++) {

count =0;

if(counts[i][j] == constant.leicode) continue;

if(i>0 && j>0 && counts[i-1][j-1] == constant.leicode) count++;

if(i>0 && counts[i-1][j] == constant.leicode) count++;

if(i>0 && j<19 &&counts[i-1][j+1] == constant.leicode) count++;

if(j>0 && counts[i][j-1] == constant.leicode) count++;

if(j<19 && counts[i][j+1] == constant.leicode) count++;

if(i<19 && j>0 && counts[i+1][j-1] == constant.leicode) count++;

if(i<19 && counts[i+1][j] == constant.leicode) count++;

if(i<19 && j<19 && counts[i+1][j+1] == constant.leicode) count++;

counts[i][j] = count;

buttons[i][j].setmargin(new insets(0,0,0,0));//让按钮随按钮上的图案变化

//buttons[i][j].settext(counts[i][j] + "");

}

}

}

@override

public void actionperformed(actionevent e) {

jbutton button = (jbutton)e.getsource();

if(button.equals(reset)) {

resetgame();//重新开始游戏

} else {

int count = 0;

for(int i=0;i<constant.row;i++) {

for(int j=0;j<constant.col;j++) {

if(button.equals(buttons[i][j])) {

count = counts[i][j];

if(count == constant.leicode) {

losegame();

} else {

opencell(i,j);

checkwin();

}

return;

}

}

}

}

}

public void mouseclicked(mouseevent e) {

jbutton button = (jbutton)e.getsource();

if (e.getbutton() == mouseevent.button3) {//判断鼠标右击动作

for(int i=0;i<constant.row;i++) {

for(int j=0;j<constant.col;j++) {

if(button.equals(buttons[i][j])) {

if((buttons[i][j].isenabled() == true)) {

//buttons[i][j].setenabled(false);

buttons[i][j].setmargin(new insets(0,0,0,0));//让按钮随按钮上的图案变化

buttons[i][j].settext("?");

return;

}

}

}

}

}

}

void resetgame() {

for(int i=0;i<constant.row;i++) {

for(int j=0;j<constant.col;j++) {

buttons[i][j].settext("");

buttons[i][j].setenabled(true);

buttons[i][j].setbackground(color.white);

counts[i][j] = 0;

}

}

addlei();

calcneibolei();

}

void checkwin() {

for(int i=0;i<constant.row;i++) {

for(int j=0;j<constant.col;j++) {

if(buttons[i][j].isenabled() == true && counts[i][j] != constant.leicode ) return;

}

}

joptionpane.showmessagedialog(frame,"yeah,你赢了!");

}

//使用递归方法打开格子

void opencell(int i, int j) {

if(buttons[i][j].isenabled() == false) return;

buttons[i][j].setbackground(color.yellow);

buttons[i][j].setopaque(true);

buttons[i][j].setenabled(false);

if(counts[i][j] == 0) {

if(i>0 && j>0 && counts[i-1][j-1] != constant.leicode) opencell(i-1,j-1);

if(i>0 && j<19 && counts[i-1][j] != constant.leicode) opencell(i-1,j);

if(i>0 && j<19 &&counts[i-1][j+1] != constant.leicode) opencell(i-1,j+1);

if(j>0 && counts[i][j-1] != constant.leicode) opencell(i,j-1);

if(j<19 && counts[i][j+1] != constant.leicode) opencell(i,j+1);

if(i<19 && j>0 && counts[i+1][j-1] != constant.leicode) opencell(i+1,j-1);

if(i<19 && counts[i+1][j] != constant.leicode) opencell(i+1,j);

if(i<19 && j<19 && counts[i+1][j+1] != constant.leicode) opencell(i+1,j+1);

} else {

buttons[i][j].setmargin(new insets(0,0,0,0));

buttons[i][j].settext(counts[i][j] + "");

}

}

void losegame() {

for(int i=0;i<constant.row;i++) {

for(int j=0;j<constant.col;j++) {

int count = counts[i][j];

if(count == constant.leicode) {

buttons[i][j].setmargin(new insets(0,0,0,0));

buttons[i][j].settext("雷");

buttons[i][j].setbackground(color.red);

buttons[i][j].setenabled(false);

} else {

buttons[i][j].setmargin(new insets(0,0,0,0));

buttons[i][j].settext(count + "");

buttons[i][j].setenabled(false);

}

}

}

joptionpane.showmessagedialog(frame,"error,你输了!");

}

public static void main(string[] args) {

new saolei();

}

@override

public void mousepressed(mouseevent e) {

// todo auto-generated method stub

}

@override

public void mousereleased(mouseevent e) {

// todo auto-generated method stub

}

@override

public void mouseentered(mouseevent e) {

// todo auto-generated method stub

}

@override

public void mouseexited(mouseevent e) {

// todo auto-generated method stub

}

}

常量类

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public class saoleiconstant {

final int row = 20;//行数30

final int col = 20;//列数30

final int leicode = 10;//定义雷下方的数字

protected int temp = 20;

protected int leicount = temp;//雷数30

}

效果图

java实现简单扫雷小游戏

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持快网idc。

原文链接:https://blog.csdn.net/tf1997/article/details/80786358

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