Java实现的打地鼠小游戏完整示例【附源码下载】

2025-05-29 0 25

本文实例讲述了java实现的打地鼠小游戏。分享给大家供大家参考,具体如下:

这里涉及到java线程和gui的相关知识,一个简单的java小游戏打地鼠,有兴趣的朋友可以优化一下。先来看看运行效果:

Java实现的打地鼠小游戏完整示例【附源码下载】

具体代码:

mouse.java:

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import java.awt.color;

import java.awt.font;

import java.awt.graphics;

import java.awt.image;

import java.awt.toolkit;

import java.awt.event.keyevent;

import java.util.hashmap;

import java.util.map;

import java.util.random;

public class mouse {

private int x, y;

private int tab;

private int data;

random rd = new random();

private boolean live = true;

private int mousetime = 10;

private mouseclient mc;

private static toolkit tk = toolkit.getdefaulttoolkit();

private static image[] imgs = null;

private static map<image, string> imgkv = new hashmap<image, string>();

static {

imgs = new image[] {

tk.getimage(mouse.class.getclassloader().getresource(

"images/a.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/b.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/c.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/d.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/e.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/f.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/g.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/h.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/i.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/j.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/k.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/l.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/m.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/n.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/o.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/p.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/q.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/r.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/s.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/t.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/u.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/v.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/w.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/x.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/y.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/z.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/0.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/1.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/2.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/3.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/4.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/5.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/6.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/7.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/8.png")),

tk.getimage(mouse.class.getclassloader().getresource(

"images/9.png"))

};

imgkv.put(imgs[0], "a");

imgkv.put(imgs[1], "b");

imgkv.put(imgs[2], "c");

imgkv.put(imgs[3], "d");

imgkv.put(imgs[4], "e");

imgkv.put(imgs[5], "f");

imgkv.put(imgs[6], "g");

imgkv.put(imgs[7], "h");

imgkv.put(imgs[8], "i");

imgkv.put(imgs[9], "j");

imgkv.put(imgs[10], "k");

imgkv.put(imgs[11], "l");

imgkv.put(imgs[12], "m");

imgkv.put(imgs[13], "n");

imgkv.put(imgs[14], "o");

imgkv.put(imgs[15], "p");

imgkv.put(imgs[16], "q");

imgkv.put(imgs[17], "r");

imgkv.put(imgs[18], "s");

imgkv.put(imgs[19], "t");

imgkv.put(imgs[20], "u");

imgkv.put(imgs[21], "v");

imgkv.put(imgs[22], "w");

imgkv.put(imgs[23], "x");

imgkv.put(imgs[24], "y");

imgkv.put(imgs[25], "z");

imgkv.put(imgs[26], "0");

imgkv.put(imgs[27], "1");

imgkv.put(imgs[28], "2");

imgkv.put(imgs[29], "3");

imgkv.put(imgs[30], "4");

imgkv.put(imgs[31], "5");

imgkv.put(imgs[32], "6");

imgkv.put(imgs[33], "7");

imgkv.put(imgs[34], "8");

imgkv.put(imgs[35], "9");

}

public mouse(int x, int y, int tab, mouseclient mc) {

this.x = x;

this.y = y;

this.tab = tab;

this.mc = mc;

data = rd.nextint(36);

new thread(new mousetime()).start();

}

public void draw(graphics g) {

if (!live) {

mc.mouses.remove(this);

mc.tab[tab] = 0;

return;

}

g.drawimage(imgs[data], x, y, null);

color c = g.getcolor();

g.setcolor(color.gray);

g.setfont(new font(null, 1, 40));

g.drawstring("" + mousetime, x + 50, y + 10);

if (mousetime <= 0) {

this.live = false;

mc.eclipsetime++;

}

}

public boolean keyreleased(keyevent e) {

int key = imgkv.get(imgs[data]).charat(0);

if (e.getkeycode() == key) {

system.out.println(key);

mc.mousecount++;

this.live = false;

return true;

}

return false;

}

private class mousetime implements runnable {

public void run() {

while (true) {

mousetime--;

try {

thread.sleep(1000);

} catch (interruptedexception e) {

e.printstacktrace();

}

}

}

}

}

mouseclient.java:

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import java.awt.color;

import java.awt.frame;

import java.awt.graphics;

import java.awt.image;

import java.awt.event.keyadapter;

import java.awt.event.keyevent;

import java.awt.event.windowadapter;

import java.awt.event.windowevent;

import java.util.arraylist;

import java.util.list;

import java.util.random;

public class mouseclient extends frame {

/*

* 整个游戏界面的规格

*/

public static final int game_width = 1000;

public static final int game_height = 700;

public static int mousecount;

public static int count;

public static int gametime;

public static int eclipsetime;

list<mouse> mouses = new arraylist<mouse>();

random rd = new random();

public int initmousecount = 2;// 同时显示的地鼠数

public int[] tab = new int[10];// 标记坑里是否有地鼠

image offscreenimage = null;

/*

* 本方法显示主窗口

*/

public void launchframe() {

this.setlocation(200, 10);

this.setsize(game_width, game_height);

this.settitle("mouseclient");

this.addwindowlistener(new windowadapter() {

public void windowclosing(windowevent e) {

system.exit(0);

}

});

this.setvisible(true);

this.setbackground(color.green);

this.setresizable(false);

this.addkeylistener(new keymonitor());

new thread(new paintthread()).start();

new thread(new gametime()).start();

}

private class gametime implements runnable {

public void run() {

while (true) {

gametime++;

try {

thread.sleep(1000);

} catch (interruptedexception e) {

e.printstacktrace();

}

}

}

}

private class paintthread implements runnable {

public void run() {

while (true) {

repaint();

try {

thread.sleep(10);

} catch (interruptedexception e) {

e.printstacktrace();

}

}

}

}

public void update(graphics g) {

if (offscreenimage == null) {

offscreenimage = this.createimage(game_width, game_height);

}

graphics goffscreen = offscreenimage.getgraphics();

color c = goffscreen.getcolor();

goffscreen.setcolor(color.green);

goffscreen.fillrect(0, 0, game_width, game_height);

goffscreen.setcolor(c);

paint(goffscreen);

g.drawimage(offscreenimage, 0, 0, null);

}

public void paint(graphics g) {

color c = g.getcolor();

g.setcolor(color.gray);

for (int i = 1; i <= 3; i++)

for (int j = 1; j <= 3; j++)

g.filloval(game_width / 4 * i - 60, game_height / 4 * j - 25,

120, 50);

g.setcolor(c);

g.drawstring("击打数:" + count, 20, 40);

g.drawstring("击中数:" + mousecount, 20, 60);

g.drawstring("逃跑数:" + eclipsetime + "", 20, 80);

g.drawstring("时间:" + gametime + "s", 20, 100);

if (mousecount >= 80)

initmousecount = 8;

else if (mousecount >= 50)

initmousecount = 6;

else if (mousecount >= 20)

initmousecount = 4;

int temp;

while (mouses.size() < initmousecount) {

temp = rd.nextint(9);

while (tab[temp] == 1) {

temp++;

if (temp == 9)

temp = 0;

}

tab[temp] = 1;

mouses.add(new mouse(game_width / 4 * (temp % 3 + 1) - 70,

game_height / 4 * (temp / 3 + 1) - 100, temp, this));

}

for (int i = 0; i < mouses.size(); i++) {

mouse m = mouses.get(i);

m.draw(g);

}

}

public static void main(string[] args) {

mouseclient km = new mouseclient();

km.launchframe();

}

private class keymonitor extends keyadapter {

public void keyreleased(keyevent e) {

system.out.println(e.getkeycode());

count++;

for (int i = 0; i < mouses.size(); i++) {

if (mouses.get(i).keyreleased(e))

break;

}

}

}

}

附:完整实例代码点击此处。

希望本文所述对大家java程序设计有所帮助。

原文链接:https://download.csdn.net/download/u014307823/9160981

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