java实现斗地主游戏

2025-05-29 0 43

感想:

第一次写博客,感觉编辑器挺复杂厉害的,感觉自己的内容挺简单的。有什么问题请多多指教!

思路:

1、创建一个扑克牌的实体类poker,设置了四个参数:花色、数字、牌值(判断大小)、是否地主牌,实现getset方法和构造方法;
2、创建一个玩家的实体类player,设置了四个参数: 初始牌集合,排序后牌集合,牌值集合,是否地主,实现getset方法和构造方法;
3、洗牌:循环嵌套花色数组跟数字数组生成52个poker,手动加入大小王poker,放进map(int,poker)里面,利用collections.shuffle随机排序map的key,再根据key生成排序后的poker集合
4、发牌:生成3个玩家对象,拿到洗牌后的集合,前51张牌为玩家牌,后3张为地主牌,在51张牌中随机一张为地主牌,遍历玩家牌分配个每一个player,同时根据玩家牌的牌值生成集合grades存进player对象中,将grades转为int数组并进行升序排序,根据grade取得新poker集合分配给玩家。

poker类:

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package com.company;

public class poker {

private string color;

private string number;

private int grade;

boolean islandowners;

public boolean islandowners() {

return islandowners;

}

public void setlandowners(boolean landowners) {

islandowners = landowners;

}

public int getgrade() {

return grade;

}

public void setgrade(int grade) {

this.grade = grade;

}

public string getcolor() {

return color;

}

public void setcolor(string color) {

this.color = color;

}

public string getnumber() {

return number;

}

public void setnumber(string number) {

this.number = number;

}

public poker() {

}

public poker(string color, string number ,int grade,boolean islandowners) {

this.color = color;

this.number = number;

this.grade=grade;

this.islandowners=islandowners;

}

public string tostring() {

return this.getcolor()+this.getnumber();

}

}

player类:

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package com.company;

import java.util.arraylist;

import java.util.linkedlist;

public class player {

private arraylist<poker> pokers;

private boolean islandower;

private arraylist<poker> newpokers;

private linkedlist<integer> grades;

public linkedlist<integer> getgrades() {

return grades;

}

public void setgrades(linkedlist<integer> grades) {

this.grades = grades;

}

public arraylist<poker> getnewpokers() {

return newpokers;

}

public void setnewpokers(arraylist<poker> newpokers) {

this.newpokers = newpokers;

}

public boolean islandower() {

return islandower;

}

public void setlandower(boolean landower) {

islandower = landower;

}

public player() {

}

public arraylist<poker> getpokers() {

return pokers;

}

public void setpokers(arraylist<poker> pokers) {

this.pokers = pokers;

}

}

洗牌:

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/*洗牌*/

public static linkedlist<poker> getpokerlist() {

linkedlist<poker> pokers = new linkedlist<poker>();

linkedlist<poker> newpokers = new linkedlist<poker>();

arraylist<integer> arraylist = new arraylist<>();

int[] arr;

/*生成54张扑克牌(poker对象)*/

/*用嵌套循环生成从方块3到黑桃2的poker对象,放进poker的linkedlist保证顺序*/

string[] colors = {"♦", "♣", "♥", "♠"};

string[] numbers = {"3", "4", "5", "6", "7", "8", "9", "10", "j", "q", "k", "a", "2"};

for (int i = 0; i < numbers.length; i++) {

for (int j = 0; j < colors.length; j++) {

poker p = new poker(colors[j], numbers[i], (4 * i) + j + 1, false);

pokers.add(p);

}

}

/*添加大小王*/

pokers.add(new poker("black", "☆", 53, false));

pokers.add(new poker("red", "☆", 54, false));

/*将生成的54张扑克牌从1到54放进map*/

for (int z = 1; z <= pokers.size(); z++) {

map.put(z, pokers.get(z - 1));

}

/*遍历map,将每个poker对应的key放进 arraylist<integer> arraylist */

set<map.entry<integer, poker>> set = map.entryset();

iterator it = set.iterator();

while (it.hasnext()) {

map.entry<integer, poker> e = (map.entry<integer, poker>) it.next();

arraylist.add(e.getkey());

}

/*利用collections.shuffle随机排序key*/

collections.shuffle(arraylist);

/*将乱序后的key对于的poker放进newpokers里面 */

for (integer i : arraylist) {

newpokers.add(map.get(i));

}

return newpokers;

}

发牌:

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/*发牌*/

/*根据玩家人数生成player,默认num=3*/

private static void sentpoker(int num) {

/*获取洗牌后的linkedlist,保证顺序*/

linkedlist<poker> allpokers = getpokerlist();

arraylist<poker> pokers = new arraylist<>();

arraylist<poker> bottompokers = new arraylist<>();

/*生成玩家对象*/

for (int i = 0; i < num; i++) {

player p = new player();

players.add(p);

}

/*前50张牌为玩家牌,后三张为底牌*/

for (int p = 0; p < allpokers.size(); p++) {

if (p <= 50) {

pokers.add(allpokers.get(p));

} else {

bottompokers.add(allpokers.get(p));

}

}

/*玩家牌中随机一张为地主牌*/

random rand = new random();

int s = rand.nextint(51);

pokers.get(s).setlandowners(true);

system.out.println("地主牌: " + pokers.get(s));

/*根据num生成player对象*/

for (int j = 0; j < num; j++) {

/*玩家的牌值集合*/

linkedlist<integer> grades = new linkedlist<>();

/*玩家的手牌集合*/

arraylist<poker> playerpokers = new arraylist<poker>();

/*根据玩家个数分配玩家牌*/

for (int z = j; z < pokers.size(); z = z + num) {

playerpokers.add(pokers.get(z));

grades.add(pokers.get(z).getgrade());

players.get(j).setpokers(playerpokers);

players.get(j).setgrades(grades);

}

/*根据玩家牌中的地主牌设置玩家是否地主*/

for (poker p : players.get(j).getpokers()) {

if (p.islandowners() == true) {

players.get(j).setlandower(true);

}

}

/*根据玩家的牌值集合生成数组*/

integer[] gs = new integer[players.get(j).getgrades().size()];

grades.toarray(gs);

/*排序数组,由低到高*/

arrays.sort(gs);

/*排序后的玩家牌*/

arraylist<poker> newpokers = new arraylist<>();

for (int g = 0; g < gs.length; g++) {

poker p = map.get(gs[g]);

newpokers.add(p);

}

players.get(j).setnewpokers(newpokers);

system.out.println("玩家" + (j + 1) + ": " + players.get(j).getnewpokers() + " 是否地主:" + players.get(j).islandower());

}

system.out.print("底牌为: ");

for (poker p : bottompokers) {

system.out.print(p + " ");

}

}

效果如下:

java实现斗地主游戏

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持快网idc。

原文链接:https://blog.csdn.net/zzm0707/article/details/83540242

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